Extended and improved the land editor
- Split up the 'modify' tool into 2 separate 'change size' and 'change slope' tools. This allows two new interactions: changing the curve of the slope (making rolling hills possible), and scaling a landmass.
- When drawing new land mid simulation, it now works on the first draw
- The drawing circle in the planet editor can now be much larger
Balancing animal mutation
- Body parts devolving into their most primitive form is now much rarer (thanks, Abel Pérez Pastor!)
- Made torso segment duplication way more likely
- Made adding new primitive body parts in empty spots slightly more likely
- Made sure the juveniles change color with the adults, instead of always staying brown
- Increased the max animal length animals can evolve to
Extending and fixing natural disasters
- Added volcano eruption chance and meteorite chance sliders
- Fixed textual indicator below chance pickers now remaining the correct color while being used (thanks, Knimek99!)
- Fixed land and ocean temperature flipping in the sandbox panel (thanks, Boatt!)
- Made craters larger and less deep
- You can no longer make a volcano erupt that is already active
- When volcanoes erupt, they become not only taller but also wider, making volcanoes with a lot of eruptions look more realistic (thanks, Codybeaver!)
- Islands created by volcanic eruptions now attach to volcanoes when moved around (thanks, QuaLITyCli!)
Fixed unwanted interactions between the camera and the UI
- Things behind the camera no longer overlap when you start the species list view (thanks, Julenissen, Kaanaykas!)
- Turned off post processing effects (color grading, bloom) when you start the species list view or any other view (thanks, Kaanaykas!)
Changes to saving/loading
- Introduced a new savefile format to store slope curves of landmasses
- Sessile animals no longer die en masse after saving and loading (thanks, Ancient Relic!)
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Patch 13.57
Balancing and fixes for plants
- Major rebalancing of leaf statistics, so you will more variety in the leaves evolving
- Bioluminescent flowers and fruits now cost slightly more energy (thanks, Warlord-vir!)
- Prevented plants slowly taking over areas where they shouldn't be able to survive because of the moisture
- Prevented another way to make illegal fruits, causing the game to glitch (thanks, Svelyrai!)
Balancing and fixes for animals
- Added a simple balance system to prevent animals that look like they will fall over from evolving
- Various legs besides the body now have special requirements for the animal to have more than 1 set of limbs, to make them look more natural
- Animals with various arthropod legs can no longer accidentally swim underwater (thanks, Abel Pérez Pastor!)
- Animals with only gasbags and no other limbs are no longer considered valid in the editor (thanks, Kaanaykas!)
- Noise producing wings now add a bit of base attractiveness (thanks, Warlord-vir!)
- The animal editor UI now shows attractiveness as if the animal is displaying its attractive organ, not base attractiveness (thanks, Warlord-vir!)
- Animals that can not move at all, but are also not sessile, will no longer reproduce on land
Fixes for custom terrain
- Fixed removing land and then drawing again causing various glitches
- You no longer accidentally draw land mid simulation when the cursor is over UI (thanks, Kminek99!)
- Fixed incorrect climate zone after saving and loading (thanks, Kminek99!)
Misc
- Lots of work on a revised stream mode for an unannounced streaming project
- Fixed wildfire caused by lava not appearing in the correct place on the map
- The red 'change macro alga height' handle no longer appears when editing plankton (thanks, Kaanaykas!)
- Pressing space in the main menu no longer restarts the background music (thanks, Filiberto Juanceto, Hexadexx, Izaiah Bradford!)
- Fix still seeing extinct organisms when turning on 'exclude instinct' in the new cladogram view