1.55 - Fantasy Update Part II
New Features
- Added new animals: Sheep and Giant Snail
- You can now give names to your saves
- Double-click save names to quickly save or load
- Empty save slots now display a distinct label for easier identification
- A small indicator after save names shows when the space cruiser has been launched
- Armies can now attack other continents
Balancing
- Capitals now have 5 guards instead of 3
- Capitals now have a +2 max population bonus
- Capitals are now immune to meteors and alien capsule crashes
- Weapons have been balanced to make armies stronger than lower tech level armies at all ages
- Destructive disasters (Meteor, Alien Invasion) can now only happen once per hour
- Disasters are now less predictable with randomized selection and variable timing
- Dinosaurs now take 15 minutes to die from starvation instead of 3
- Speed up early space cruiser construction stages for faster initial progress
Improvements
- Replaced the fog system with a stable spherical fog that no longer moves with your head
- Increased resolution on Quest 2
- Various performance improvements
Bug Fixes
- Fixed kingdoms sometimes failing to send armies when the map changes
- Fixed army formation not properly placed around the banner
- Fixed potential infinite overpopulation in capitals needing an heir
- Fixed airships failing to complete trades at busy airports
- Fixed broken grab animation
- Fixed missing Lumishark localization
- Fixed wrong font on space shuttle tooltips
- Fixed soldiers still fighting citizens after annexing a city
- Fixed soldiers still fighting when their realm made peace during the battle
- Fixed armies annexing a city when all the army's soldiers have been killed but are not yet decayed