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The Fantasy Update Part II is out!

Deisim · Community Announcements · March 31, 2026

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1.55 - Fantasy Update Part II

New Features

- Added new animals: Sheep and Giant Snail

- You can now give names to your saves

- Double-click save names to quickly save or load

- Empty save slots now display a distinct label for easier identification

- A small indicator after save names shows when the space cruiser has been launched

- Armies can now attack other continents

Balancing

- Capitals now have 5 guards instead of 3

- Capitals now have a +2 max population bonus

- Capitals are now immune to meteors and alien capsule crashes

- Weapons have been balanced to make armies stronger than lower tech level armies at all ages

- Destructive disasters (Meteor, Alien Invasion) can now only happen once per hour

- Disasters are now less predictable with randomized selection and variable timing

- Dinosaurs now take 15 minutes to die from starvation instead of 3

- Speed up early space cruiser construction stages for faster initial progress

Improvements

- Replaced the fog system with a stable spherical fog that no longer moves with your head

- Increased resolution on Quest 2

- Various performance improvements

Bug Fixes

- Fixed kingdoms sometimes failing to send armies when the map changes

- Fixed army formation not properly placed around the banner

- Fixed potential infinite overpopulation in capitals needing an heir

- Fixed airships failing to complete trades at busy airports

- Fixed broken grab animation

- Fixed missing Lumishark localization

- Fixed wrong font on space shuttle tooltips

- Fixed soldiers still fighting citizens after annexing a city

- Fixed soldiers still fighting when their realm made peace during the battle

- Fixed armies annexing a city when all the army's soldiers have been killed but are not yet decayed

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