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1.0 is out

Lost Flame · Community Announcements · March 28, 2026

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Hey all,

1.0 version is available.


Changing the version label to 1.0 was such a special moment for me - Lost Flame has been part of my life for past 8 years, and while I still have a backlog of over 500 items I would want to do, I think it's time to say that the game is finished. I plan to fix any major bugs that appear in the future, and most probably add new content too, I am still here.

This update mostly focuses on lore and polishing, but overall it's the largest update so far, considering the amount of time I spent on it. Main theme was bringing the game to full experience, so addressing tons of things that were always in the backlog, but there was always something else that grabbed my attention.

If you want to chat please join the Lost Flame's discord server

Flavor Texts


This was a huge effort, I've added hundreds of flavor texts, so each single item and enemy have one.

Reworked End-Game Materials


When I started developing Lost Flame, I treated obsidian and adamantite as placeholder names for materials and there was never a good time to change them. So - obsidian's real name is gryf-steel, so you can find gryf-steel equipment, fight gryf-steel golems, etc. The material is now also little bit heavier than it was before and more sturdy.
Adamantite is Lestrite now: This is something entirely new. It is a deep-red, biological stone recovered from the depths of the Abysm. It is much less common than adamantite used to be.

Lestrite Mechanics


Lestrite is very light when it comes to encumbrance, as it bonds with your body.

The Carapace
Lestrite armor has 0 Armor. Instead, it provides Carapace. This is a layer that absorbs damage (like HP, or shield stat) and regenerates very rapidly - it drains your Stamina to fuel the regrowth. If you hit 0 stamina, the regeneration stops entirely.

Weapons & Shields
Lestrite weapons are light and scale with intelligence and have damage comparable to gryf-steel weapons, but they consume more stamina per swing than "normal" weapons. Lestrite shields offer significantly less block protection than normal shields, but they convert the force of the strike into stamina recovery for the user.


Graphical Improvements


This update adds unique tile for each single unique item. It turned out that some of those tiles did not look well with the previous "golden glow" around such items, so I've changed how such items are represented.
This update includes a number of other smaller visual improvements, you can see some of them below:






Smaller Changes


New Content/Content Changes




QoL changes




Bugs Fixed




I really hope you enjoy all those changes and have fun playing Lost Flame.
Bartek
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