Version 1.4.0
Read the original on Steam ↗- End score bonus max multiplier has been reduced from x3.0 to x1.5.
- Beating the game no longer directly multiplies the score on its own, instead offering a large score bonus (which is affected by your current in-game score multiplier and number of loops, but not your rescue chain modifier).
- Sheriff bullets are no longer instantly destroyed by objects that bullets can typically pass through (notably friendly fungi)
- Sheriffs now have a short tell before firing, similar to Gnomes.
- More experimental optimizations to make fungi less of a performance drain. This slightly affects their melee hitbox (a little smaller now).
- Fix to the previous retry cooldown fix that was wrong.
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