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Season 5.75: Trial By Fire

Dwarven Realms · Community Announcements · March 25, 2026

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Season 5.75: Trial By Fire

Important dates & times:

Enemy Scaling & Balance Overhaul

We’ve taken a hard look at how enemies scale as you push into higher Rupture levels. Previously, enemies could quickly turn into massive damage-sponges that hit disproportionately hard. To make combat feel more fluid and fair, we’ve completely rebalanced Enemies Health and Damage across all game.

Damage Reductions

Enemy damage has been nerfed globally across all Rupture levels to make survival feel less punishing and give you more room to experiment with builds.

Enemies Health

We’ve aggressively squished enemy health pools at the top end to reduce the "bullet sponge" effect during endgame pushes.

Offhand Changes

Rain of Flames Damage multi: 58% (Previously: 29%) Cooldown: +500%

Carnage of Fire Damage multi: 112% (Previously: 56%) Cooldown: +1100%

Delusion of Zelkors Damage multi: 220% (Previously: 110%) Cooldown: +200%

Burning Shield Damage multi: 170% (Previously: 85%) Cooldown: +1166%

Fire Beam Damage multi: 80% (Previously: 40%) Cooldown: +504%

Dragon Flame Damage multi: 320% (Previously: 160%) Cooldown: +767%

Chain Lightning Damage multi: 240% (Previously: 120%) Cooldown: +406%

Spark Damage multi: 100% (Previously: 50%) Cooldown: +300%

Vortex Damage multi: 246% (Previously: 123%) Cooldown: +233%

Eye of the Storm Damage multi: 260% (Previously: 130%) Cooldown: +967%

Ferocity of Wolves Damage multi: 40% (Previously: 20%) Cooldown: +256%

Static Charge Damage multi: 140% (Previously: 70%) Cooldown: +287%

Star Blades Damage multi: 60% (Previously: 30%) Cooldown: +197%

Electric Dragons Damage multi: 200% (Previously: 100%) Cooldown: +633%

Spinnig Blade Damage multi: 230% (Previously: 115%) Cooldown: +767%

Toxicity Damage multi: 250% (Previously: 125%) Cooldown: +933%

Death Blades Damage multi: 240% (Previously: 120%) Cooldown: +920%

Arcane Orb Damage multi: 230% (Previously: 115%) Cooldown: +233%

Blood Dragons Damage multi: 250% (Previously: 125%) Cooldown: +1233%

Arcane Apocalypse Now Spawns on enemies location. Damage multi: 186% (Previously: 93%) Cooldown: +320%

Fire Orb Damage multi: 130% (Previously: 65%) Cooldown: +373%

Fiery Totem Damage multi: 220% (Previously: 110%) Cooldown: +600%

Arcane Totem Damage multi: 360% (Previously: 180%) Cooldown: +700%

Lightning Totem Damage multi: 186% (Previously: 93%) Cooldown: +600%

Arcane Seed Damage multi: 280% (Previously: 140%) Cooldown: +833%

Lightning Plasma Damage multi: 270% (Previously: 135%) Cooldown: +733%

New Core Stat: Cooldown Reduction

As you might have noticed from the cooldown adjustments above, base ability cooldowns have been significantly increased across the board. Don't panic! This is because we are officially introducing Cooldown Reduction (CDR) as a brand-new core stat.

Previously, ability pacing was fixed. Now, we are putting the power back in your hands to customize how your character plays.

Balance

Monograms

Gain 1.5% Crit Chance for every 20 essence available. (Previously: 1%) Gain 1.5% Critical Damage for every 10 essence collected. (Previously: 1%) Gain 1.5% Damage for every 10 essence available. (Previously: 1%) Gain 1.5 Damage for every 20 essence available. (Previously: 1) Drinking a Potion triggers your offhand - Removed.


March 29th Patch Notes


April 5th Patch Notes

Gameplay & Balance

Dwarven King changes:

Visuals & Environment

UI & HUD

Bug Fixes

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