
Nearly a year and a half later...
I've pushed an update that addresses the bugs many people were encountering where cutscenes would sometimes hang up and softlock the game. To help alleviate this, a "skip" function has been added for these cutscenes that appears and lets you bypass them in the event they break. It's a bit of a band-aid fix, but it should do the trick (fingers crossed).
If you have any questions, let me know. Haneko and I thank you all so much for the continued support!