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0.9.11.1
Read the original on Steam ↗Add: Needle: Sprint attack crit rate +10%
Add: Buckle: Sprint attack knockback +3
Add: Nurse Bell: Sprint cooldown recovery speed +2
Add: Hallway Marking: Sprint distance +0.5
Add: Shock Headband: Sprint attacks apply Stun
Add: Pulser: Gain Anxiety x5 when sprinting
Add: Contaminated IV Bag: Continuous Spell Power recovery: 10; multiplier scales with nearby item count: Poison
Fix: Fixed an issue where armor was not fully restored at the start of combat
Adjust: Deep Diver Arrow lifesteal reduced to 1; max star level reduced to 2; projectile count changed to -5
Improve: Increased multi-projectile damage correction for all bows, crossbows, and guns by +40% each
Improve: Added a new gun stat: extra damage ratio for multi-projectiles
Improve: Character select now auto-selects the previously chosen character instead of the last character in the list
Improve: Endless Mode now grants EXP
Improve: Max character level increased to 40
Improve: Lowered unlock level requirements for all items so they unlock faster
Improve: Added filters to the Codex page for [Undiscovered/Discovered] and [Original/MOD]
Improve: Reduced monster count in Blinding Inferno and Blood Inferno 1
Improve: Removed the movement speed reduction effect from Greedy Cauldron and Boiling Cauldron
Improve: Charged Attack state now increases attack speed and loses 1 stack per attack (previously increased attack power)
Improve: In auto-attack mode, targeting now prioritizes the nearest monster to the character instead of the one nearest to the mouse cursor
Improve: If you sprint without directional input, you now dash toward the aimed enemy
Improve: Boxing Gloves now increase extra crit damage multiplier for sprint attacks (previously increased sprint attack knockback)
Improve: Nightweave’s base skills no longer require fully maxing prerequisite skills before investing points (e.g., dodge rate, crit rate, etc.)
Improve: Shadow Companions can now be sold
Improve: While elites or bosses are present, regular enemy count is capped at 5
Improve: Removed hit-rate decay from Blinding Inferno
Improve: Shock Bracelet effect changed to “Deflected projectile crit rate +20%”
Improve: Firecracker effect changed to “Deflected projectile explosion radius +1”
Improve: Sacrificial Blood effect changed to “Defeating an enemy reduces Shadow Companion cooldown by 0.02s”
Improve: Reduced purple enemy movement speed
Improve: Nightweave HP changed to 200 (was 150)
Improve: Increased Nightweave armor performance
Improve: Equipment Slot Expansion Pack and Backpack Slot Expansion Pack prices reduced to 1/100
Improve: Lowered clear requirements for Slaughter Inferno
Add: Added a Lost Chip Conversion NPC to convert lost chips into normal chips
Improve: Rotten Maggot no longer fires bullets
Improve: Buffed items such as Butterfly Wings
Improve: Increased Nightweave weapon attack power
Adjust: Monster HP in Inferno 1/2/3 increased to 3x/4x/5x
Adjust: Poison Frog Mummy max star level changed to 2 (was 10), rarity changed to Rare (was Common)
Adjust: Wood Element enchantment no longer scales with item star level
Adjust: Gardener Mask max star level changed to 0 (was 3)
Adjust: Increased monster attack and HP in Blinding Inferno and Blood Inferno 1
Adjust: Reworked early-game progression by delaying unlock levels of some items that didn’t fit the design, to prevent pool pollution
Adjust: Deep Breathing now continuously restores HP (previously Spell Power)
Adjust: When an elite or boss appears in a stage, it must be defeated to clear the stage
Adjust: All items that increase combo damage ratio reduced to 1/10
Adjust: Reduced Huntmoon’s armor performance
Adjust: Slaughter Inferno 1 changed to 19 stages; Slaughter Inferno 2 changed to 39 stages; Slaughter Inferno 3 changed to a shared item pool across all characters
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