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Second Patch after Launch

Bloodgrounds · Community Announcements · March 19, 2026

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Ave Patronus,

we want to once again thank you for your valuable feedback and ongoing support following the 1.0 release of our game. We are happy to announce that we just released our second post-launch patch, which includes several balancing adjustments to improve the gameplay.

You can find the detailed change log below.

Vale, Patronus! Exordium Games & Daedalic Entertainment

Detailed Change Log

Balancing

Gladiator Abilities

Ability: Taunt (Retiarius Class)

Audience Entertainment  Adjusted Event types:

Changed values for unit stat based Events: 

Fixed an issue that could result in rewards for reaching the highest entertainment level being of lower quality than they should be.

Battle 

The first enemy attack each battle is now prevented from being a critical hit.  Thus it can't cause Trauma, which should help to mitigate frustrating experiences.

Status: Petrify 

Status: Stun 

City Management

Building: Quarters

Building: Tactical Vault

UI and UX

Options Menu

Updated the button selection for Unit Placement in the Tactics phase. Now allows left, right or middle mouse button. 

Setup Consumables Screen

Added an indicator to show if new items (rewarded in Battle) are available

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