Hey everyone! The new v1.2.0 update is now live! We'll also be running a discount during the Spring Sale starting tomorrow, so don't miss out if you've been thinking about picking it up!
Here are the detailed patch notes for this update:
Equipment Balance
Existing Accessory Stats Enhanced:
Red Spot Stone Ring
Frost Spot Stone Ring
Yellow Spot Stone Ring
Existing Relic Stats Enhanced:
Spell Pendant (Fire Explosion)
Spell Pendant (Frost Nova)
Spell Pendant (Lightning Chain)
Energy Storage Ring (Burn)
Energy Storage Ring (Freeze)
Energy Storage Ring (Paralysis)
System Improvements
Optimized accessory and weapon drop logic: When no blueprints are available to drop in lower-level chapters, higher-tier blueprints will now drop instead.
Cosmetics
New Outfit: Deepwood Wraith
Weapon Random Enchantment - New Effects
Health recovery capped at 40% of max HP, but Crit Rate +25%
10% chance to lose massive HP when taking damage, but Final Damage +100%
Springs no longer restore potions, but Black Stones from kills +300%
Attacks no longer generate Energy, but Attack Power +40%. Restore 1 Energy per kill.
Max HP +50. When Energy is insufficient, Soul Skills can still be cast without Energy cost, but consume 12% max HP instead.
Final Damage +200%, but max HP locked at 1.
Replace Soul Skill: Spend 1 Energy to create a 5-second shield. While active, damage taken is reflected to attackers at 2000%.
Replace Soul Skill: Spend 1 Energy to instantly execute normal enemies below 35% HP. Restore 10% max HP on successful execution.