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Bloodgrounds 1.0 - Out Now!

Bloodgrounds · Community Announcements · March 12, 2026

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Ave Patronus. Today, we are celebrating the full release of Bloodgrounds with version 1.0. This update, concluding the Early Access phase, adds several new game systems and mechanics, tons of bug fixes and quality of life improvements, as well as numerous balancing adjustments. However, our journey is far from over – after all, a Gladiator’s career only starts when they graduate from the Ludus and advance past the training grounds.


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These are the highlights of what we prepared for you:

1) Item Crafting

Off-the-shelf weapons are not your style? Then this offer is what you have been waiting for! Engineer Lecidia is looking forward to lending her expertise to those who desire bespoke equipment. Visit her in the Tactical Vault to place your order. No matter the coin you can spare – a piece will be tailored to your requirements. However, master craftsmanship comes at a price. This system allows players to craft custom equipment to meet all needs for a perfect Gladiator outfit. The properties that can be set include the exact item type, Weapon Ability (attack bonus) for weapons and Armor Category (class) for armor as well as a priority for the type of stat points it will grant. The smith’s selected Artisan Level increases the chance of getting higher quality (rarity) items.

2) Gambling

Low on cash? No problem! Visit the Arbiter in the Dark Alley and beat him in a game of dice to fill your purse and inventory. In case Lady Luck is not smiling on you, we made sure to put some aces up your sleeve – but they don't come for free. Take a seat at the table – the starting bet is only 200 Gold! In this Gambling minigame, players can spend Gold to test their proficiency in a game of dice. One game can last up to five rounds and will end after a single loss. However, a selection of “Tricks” can be utilized to improve the rolled result for a small price. After each win, players can choose to collect their booty – or wager all previous gains plus an increasing fee to take their shot at higher level rewards.

3) Audience Entertainment System

What is bloodsport about, if not entertainment?

To adequately reflect this, we added the Audience Entertainment System. At the beginning of each Challenge, ten event types are selected at random from a pool. Five of which gain the audience’s favor, while the other five detract from it. Doing a good job at entertaining the audience will yield additional rewards, while doing badly will reduce the rewards and may even result in punishment.

For more info on these systems, other features we added and the swath of balancing changes we made, please read the detailed changelog below.

Spend your coin wisely, win the audience’s favor and take your rightful position atop the Empire!

Vale, Patronus!

Daedalic Entertainment & Exordium Games

Detailed Change Log \[ENG]

Features

Audience Entertainment

At the beginning of each Challenge 10 Audience Entertainment Events are chosen at random.   5 to increase Audience Entertainment, 5 to decrease Audience Entertainment. Additionally, certain fixed Events are added, depending on the Challenge. Audience Entertainment is limited to Challenges. In Colosseum Battles, Audience Entertainment is not activated. At the end of the Challenge, each positive level of Audience Entertainment grants additional rewards. Each negative level will diminish rewards and may apply negative effects.

Added Audience Entertainment Meter

Battle Event Log

Battle End Screen

Armor Set Bonuses

Armor pieces now have types: Light, Medium and Heavy Equipping a Gladiator with multiple Armor pieces of the same type now grants them bonus stats. Additional pieces grant additional stats.

To see a Gladiator's current Armor Set Bonus, inspect them in the detail view and hover over the mannequin icon left of the head item slot.

Light Armor 2 pieces: +2% Evade chance 3 pieces: +3% Evade chance 4 pieces: +1 Move Point

Medium Armor 2 pieces: +2% Crit Chance 3 pieces: +3% Crit Chance 4 pieces: +10% Max Health

Heavy Armor 2 pieces: +2 Block 3 pieces: +3 Block 4 pieces: +10% Max Armor

New Enemies

Enemy: Owling

Enemy: Sepulcrius

Enemy: Broughtback

Boss: Broodmother

Boss: Nymph Queen

Boss: Saint Ustus

Boss: The Warden

Weapon Abilities

Weapons can now have different Weapon Abilities (attack types) which grant different bonus effects in addition to the attack pattern and damage. Each Weapon Type has a fixed set of associated Weapon Abilities. 

Weapons obtained as rewards, or bought in the shop, always have the default Weapon Ability.

The new Weapon Abilities can be selected when crafting a weapon in the Tactical Vault. 

New Weapon Abilities 

Weapon Ability: Chilling (Sword, Greatsword, Scepter, Staff)

Weapon Ability: Crippling (Mace, Hammer, Pilum, Shortbow, Longbow)

Weapon Ability: Debilitating (Mace, Hammer, Pilum)

Weapon Ability: Impactful (Mace, Hammer)

Weapon Ability: Incendiary (Sword, Greatsword, Focus, Scepter, Staff)

Weapon Ability: Obscuring (Dagger, Focus, Crossbow)

Weapon Ability: Pestilent (Spear, Scepter, Staff)

Weapon Ability: Precise (Dagger, Spear, Focus, Crossbow)

Weapon Ability: Quick (Dagger, Focus, Crossbow, Pilum)

Weapon Ability: Sharp (Sword, Spear, Greatsword, Pilum, Shortbow, Longbow)

Weapon Ability: Snaring (Spear)

Weapon Ability: Terrifying (Mace, Hammer)

Weapon Ability: Toxic (Sword, Greatsword, Crossbow, Shortbow, Longbow)

Balancing

Default Weapon Abilities

Ranged Weapon Abilities now have a minimum Range and have been adjusted accordingly.

Weapon Ability: Arrow Shot (Shortbow)

Weapon Ability: Blast (Focus)

Weapon Ability: Cast (Scepter)

Weapon Ability: Fire (Crossbow weapon type)

Weapon Ability: Impale (Pilum weapon type)

Weapon Ability: Long Shot (Longbow)

Weapon Ability: Throw (Throwing Knives weapon type)

Weapon ability: Weave (Staff)

Gladiator Abilities

Ability: Water Flows (Magus Class)

Ability: Submerge (Magus Class) 

Ability: Fire Wall (Magus Class) 

Ability: Tempest (Magus Class)

Ability: Entangle (Retarius Class)

Ability: Pilum Dei (Retarius Class)

Ability: Barricade (Retarius Class)

Ability: Rope Rush (Secutor Class) 

Ability: Vindicta (Secutor Class) 

Ability: Dreadstrike (Secutor Class) 

Ability: Venom Spit (Serpens Class)

Ability: Toxic Bloom (Serpens Class)

Ability: Plague Syphon (Serpens Class)

Ability: Shadow Step (Serpens Class)

Ability: Double Barrage (Arcum Class)

Ability: Switch Hit (Arcum Class)

Ability: Crippling Shot (Arcum Class)

Ability: Bomb (Arcum Class)

Ability: Volley(Arcum Class)

Ability: Escape Artist (Agilis Class)

Ability: Caltrops (Agilis Class)

Ability: Holy Aura (Deriva Class)

Ability: Unphased (Caligo Class)

Ability: Porta Occulta (Caligo Class)

Ability: Umbra Mea (Caligo Class)

Ability: Gift of the River (Summoned Unit Spirit of the River – Vespis Class)

Ability: Hornet Swarm (Obstacle: Hornet Nest)

Ability: Jungle's Grasp (Obstacle: Entangler)

Enemies

Enemy: Gold Golem 

Enemy: Overseer

Enemy: Clay Soldier

Ability: Stormsong (Boss Dammas II)

Ability: Voidsong (Boss Dammas II)

Status Effects

Status: Burn

Status: Frost

Status: Swarmed 

Status effect: Isolation

Miscellaneous

Forum Quests: 

Reduced required amount for boss defeating Quests to 1 (from 3):

Cyclops Slayer, Bad Doctrine, Wraith Hunter, Torture The Torturers

Building: Inn 

Tactical Machines

Fixes and Improvements

Ability: Rope Them In (Secutor Class)

Achievement: Collector 

Achievement: Stonemason

Achievement: Urban Planning

Building: Town Hall

City Event: Visiting Master 

City QOL

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