New Additions:
- Added SPEEDY UPGRADE Option to Gameplay options ( Skips UI celebration when upgrading, decreases hold time needed to purchase upgrade )
- Proper icons added for Robodex enemies
Balancing / Tuning:
- Lazeye range reduced to 4.5,
- Wolfie range reduced to 3.5,
- GameSpeed scale reduced to 1.3 and 1.6,
- Increased Skrap-Elem and Skrap-Phys HP in Biome 3 from 140 to 280, reduced bias to 0.6 each
- Lowered Snobahl bias in Biome 3 to .5,
- Increased Carrier HP from 200 to 800, lowered Bias to .1,
- Increased Megajet HP from 750 to 1000, lowered Bias to .3,
- Increased Krush HP from 500 to 1000, lowered Bias to .3,
- Wolfie's Rift Pounce has been changed to happen on proc, with a flat freeze time of 2 seconds. (This is to address his current stun-lock)
Bug Fixes:
- Fixed Bosses and Minibosses not properly recording to Robodex
- Fixed Skrap_Phys from not revealing in the Robodex
- Fixed a Spelling mistake in Sprouden's Seed Split Perk Description
- Removed Crunchy Mode from graphics options
- Fixed Monster Upgrades letting you purchase upgrades you can't afford (Goodbye star debt)
- Fixed Prestige button from persisting after leaving the Monster Upgrades screen
- Fixed Intro Stinger not properly scaling with SFX Volume
- Fixed Egg volume not properly scaling with SFX Volume
- Fixed Bulldoze not properly scaling with SFX Volume
- Fixed Monster Upgrade background color remaining Yellow after prestige
- Removed Tier 3 Upgrades from Base Upgrade Screen
- Fixed "MAXED OUT" Obscuring current value in Base Upgrade Screen
- Corrected Robodex Info - Wave Encountered for all Robots
- Fixed Blocked Tiles tutorial continuing to pop
- Fixed Hard Difficulty lock/unlock state not updating when switching biomes
- Fixed Gloree's Conviction perk resetting upon Evolution
- Fixed Evolution glow not carrying over when monsters evolved
- Fixed Date on News Window