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February Dev Update!

Deathground · Community Announcements · February 28, 2026

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February Development Intel - Inside the Deathground

Operatives, we hope you’re all doing well. We know it’s been a little longer than anticipated since our last communication, but since the beginning of the new year the development team has been back at work behind the scenes.

This update features just a few of the things we’ve been working on over the past few months, with plenty of effort going into work that makes the whole experience feel more consistent on a foundational level, based on your feedback.

It’s also worth mentioning that we’ve gone through an upgrade from Unreal Engine 5.2 to Unreal Engine 5.7 to make use of several new features, though as with any upgrade, this naturally causes its own set of problems which we’ve been weeding out.

Of course, we’re still working on missions, sub-missions (such as the upcoming sub-mission ‘Biomedical - Feeding Frenzy’) and even more fixes and improvements, but here in this update, we’re going to focus primarily on several mechanics and systems reworks and expansions.

Some of the updates we’re about to talk about below will be available in the next patch, and others will be included over future patches, but we wanted to quickly share them so you know what to expect in the coming months.

AI behaviour and animation reworks

Utah Raptor

Compsognathus

Allosaurus

Respawn, healing, and helping up rework

Item interaction re-work

Audio occlusion and proximity chat updates

As always, thanks for your support and feedback,

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