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Patch 0.10.9.0 Notes

Infinity: Battlescape · Community Announcements · February 27, 2026

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Patch 0.10.9.0 ( 26 February 2026 )

In this patch we've revamped the overcharge modes. In past versions we found that players used overcharge modes in a very passive way (typically: weapons overcharge during entire dogfights, and shield or propulsion overcharge to flee). We want to encourage a more skilled-based, active use of overcharge modes, benefiting switching at the right timing during an engagement. This is why overcharge modes have been redesigned to be high reward / high risk. Abusing an overcharge mode will now result in negative effects (weapons or turbo breaking when overheating, shields shutting down when depleted). Shield overcharge modifies the behavior of the shield to become absolute instead of probabilistic, which guarantees that the hull won't be damaged until the shield breaks down. Propulsion overcharge, in addition to providing an acceleration boost, now allows to overboost even when energy is depleted, at the cost of some extra heat generation but the booster will get damaged when overcheating. Weapons overcharge will cause excess heat which damages all weapons by 25% of their max HP when overheating. All these changes may need some further balance tweaks, feel free to provide some feedback in the comments. The other big change in this patch is the introduction of A.I. Support ships. They can now spawn along other capital ships in battles and will actively repair/rearm nearby targets, including players. They also know how to hunt/scavenge resource crates when they run out of resource points. With this, the game's AI is now feature complete, but there will be more tweaks and improvements to the A.I. in future patches. The carrier also got its final polish pass (including new geometry tweaks and explosion debris) and we've introduced a way to toggle a 'Stagger' fire mode for fixed/gimbaled weapons on small ships (this option is available per weapon group in the ship loadout panel). When this mode is enabled, weapons in the same group will stagger firing, increasing the chance to hit a target at the cost of some dps if you miss. It can be useful on slow-firing weapons (test it on the railguns for example). Most energy weapons now default into this new stagger mode. We should resume visual polish (trailing effects and damage decals, mostly) in the next patch(es) while we still work in our database infrastructure for cosmetics and server cross-play integration in the future. -Flavien Brebion

Overcharge modes

Gameplay / Balance

UI / Controls

Bug fixes

A.I.

Misc

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