1.3.6 - Full Moons and Falling Stars
Read the original on Steam ↗Daily bad modifier that locked what level tokens you see in market has been changed to go through all the levels so you always to get a chance fill your whole set
TOKEN CHANGES
Full Moon has changed to only create 1 Half Moon
Half Moon has changed to only create 1 Quarter Moon
Quarter Moon has changed to create a Full moon when Destroyed
This way the moons cycle forever and grow stronger if you keep destroying them.
By Popular demand Shooting Star has changed from: Whenever you Create a Consumable Create a pineapple instead -> Whenever an adjacent Attack Token consumes, Feed it a Pineapple
BUG FIXES
Existential+ now correctly shows on the victory screen
Enemies now properly save their state based on when the save happened if you quit and reload
Fixed a bug where quitting and reloading can change what the final boss is
Fixed issue with some Tokens that have execute effects not keeping their buffs with weightlifter
Fixed text issue with cursed vase and skeleton
Fixed issue with mermaid working while exhausted
Fixed a bug allowing you to merge Fire
Level 3 Nature research no longer triggers off exhausted tokens or off consumables or combineables
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