- Improved referee navigation to keep him further away from combat zone.
- Fixed bug allowing user to navigate after performing standing taunt during round breaks.
- Fixed bug causing extended counter windows from head movement.
- Fixed bug causing interruption of multiplayer setup menu navigation when a new player joins.
- Fixed bug allowing multiple users to control main menu.
CORE UPDATES
- New fighter presets(archetype system).
- Pick your opponent added to prefight menu.
- Sweatsuit Lame is now available as a trainer.
- Focus mitts streak resets on missed punches and value is saved as previous streak(your focus mitts score from Patch 0.4 will be lost).
- Removed gloves and headgear option for arcade game modes.
- Color of hand wraps correspond with your corner during old school bouts.
- AI sparring partner settings reorganized to differentiate movement, defense, and attack settings.
- Fight Simulator added to Sparring game mode(single player).
- Sparring health context converted to Simulation.
- Sliders for total stamina, total head health, and total body health added to vitals settings in sparring.
- Visual damage system with blood, cuts, and swelling.
- Blood stays on the ground instead of fading away.
- Sweat splash density is determined by damage taken.
- Excessive pushing penalty for simulation (4=warning, 5=harsh warning, 6=deduction, 7=harsh deduction)
- Penalty for hitting downed fighter in Simulation Boxing (light punch = deduction, haymaker/counter = harsh deduction, haymaker + counter = disqualification).
- NEW and improved save system (all old player files will be lost and this should be the last time you will lose saved players).
GAMEPLAY UPDATES
- Improved balance of muscle spring sliders in fighter models resulting in smoother animations.
- NEW AI Decision making logic: Decisions are based on factors like the health and stamina levels of the AI and the user(this logic will be expanded).
- NEW Vulnerability system that modifies the amount of damage dealt based on guard strength, guard position, and current stamina level. Chances of flash knockdown/knockout increase as vulnerability increases.
- NEW Damage system; recovery speed of each damage zone is determined by it's current health (low health = slow recovery).
- NEW poses added to Showboat Mode: hands behind back, new parries, hands low, hands over head, etc(activate by blocking while showboating and moving R-Stick up/down).
- Increased punching power while showboating (not just for counters).
- NEW heavy bag model with improved physics.
- Stamina regeneration speed directly influenced by squat value(left trigger).
- Reduced the effect that stamina has on attack reach.
- Stamina level influences the strength of your guard.
- Light damage animations replaced with physics simulation of head torque(based on how clean punches land)
- Critical damage animations are now influenced by the amount of damage dealt instead of punch strength.
- NEW body parry command (RT+R3).
- Parry slap-down/ follow-through animations added to high guard, long guard, philly shell, and showboat mode.
- Single-handed combos added to move list for rear hand(ex: double rear hook).
- NEW Adapt System inputs added to dash system(refer to controls module in menu).
- NEW locomotion with faster movement.
- NEW cover up/high block pose (R-Stick up while blocking)
- Improved paw mechanic by using punch target as reference point (adjust target position up/down with R-Stick while pawing)
UI UPDATES
- NEW Authentic Menu Art designed by Olovmetal.
- Menu button layouts revised for consistency in scale.
- View fighter attributes in fighter select menu.
- Color presets added to color editor.
- Auto scroll added to menus.
- Damage feedback popups added to training games.
- Head/body health bars have individual vulnerability meters.
- Improved visibility of tracking target reticle.
FLUFF UPDATES
- NEW Bottoms with cloth physics
- NEW Tops with cloth physics
- NEW Horsehair Gloves with hand flexibility and extended parry range.
- NEW Headgear
- NEW Shoes
- NEW Socks
- NEW Hairstyles
- NEW Venues: The Sweatbox (completed), KOTR Arena(King Of The Ring), EBO Arena, Doghouse FC, Little Tokyo Gym, and El Ocho Gym.