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The Year One Patch & the Future of Pale Abyss

Pale Abyss - Prototype · Community Announcements · February 17, 2026

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Greetings fellow Delvers!

It’s been quite some time, hasn’t it?

First of all, we want to apologize for the long silence and the lack of updates about both the game’s future and to the game itself.

As some of you may know, Pale Abyss is being developed by a team of just three students. We’re incredibly passionate about this project, but we sadly still have to put active development of the game on the backburner until we’ve completed our respective academic degrees. We couldn’t really make any announcements in such a long time, because we had nothing new to share to begin with — until now!

The Future of Pale Abyss

We know many of you have been wondering what comes next, so let’s address the big questions directly. So let’s get the big questions out of the way:

Is Pale Abyss over?

Definitely not.

The project is still very much alive and running! We simply had to put development on hold while we’re still getting our degrees. What we have been busy with is planning out all the content we want to feature in a full release. Once we’re done with creating the full concept of the game beyond this prototype, we’ll do our best to start proper development on it.

Will this be the first and final major update of the Prototype?

Yes. 

Well… Probably? 

Instead of investing significant time into this prototype, we’d like to focus more of our efforts on developing the full game once we start production. There might be the occasional update here and there if we have something cool to show you guys in the prototype, but we’re not aiming to add much more content into this version of the game anymore. Of course we’ll also try to provide bugfixes and improvements based on your feedback.

When can we expect a full release of Pale Abyss?

At the moment, we honestly don’t know what the future might bring just yet. Since we have no publisher or other financial support for a full game, we’ll likely only be able to work on the game part-time. And since game development takes time combined with our very small team size, it’s difficult to provide a reliable release estimate for a full game.

As you might've noticed, we changed the title of this Steam Page to "Pale Abyss - Prototype". That is because we now have a Steam Page for the full release of the game!

So if you want to see status updates about the game’s production and be notified when the full game releases, please wishlist and follow the new steam page below ːer_heartː. It’s the best way you can stay up to date on what we’re working on:

[dynamiclink href="https://store.steampowered.com/app/4377400/Pale_Abyss/"]

The Year-One Patch!

So first off, The Year-One Patch sadly doesn’t bring any new content to the game (sorry). This update is mainly here to address many of the bugs you beautiful people have reported in the forums, on our Discord Server and in the Steam Reviews over the past year. We’re all very grateful for your feedback to improve Pale Abyss to the standard that you deserve! 

Was this patch an excuse to work on Pale Abyss while working on an assignment about product patching and bugfixing? …perhaps.

But that aside, let’s take a look at the various bugfixes!

Patchnotes

New Additions

Gameplay Changes and Improvements

Bug Fixes

Thank you so much to everyone who’s been submitting bug reports and reviews for Pale Abyss! Without your reports we would’ve never noticed a lot of improvements included in this patch. So please continue to give us reports and suggestions to improve upon! ːer_heartː

TL;DR

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