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Augments and Fixes

Void Marauders · Community Announcements · February 14, 2026

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Hi,

For this patch I wanted to give the players an option to improve their soldiers so they are stronger, especially in the late game. That's why now most of the space stations have an "Augments" service, just visit the medbay of Free Colonies, Alien Diaspora and Abandoned Systems (not Pirate Lairs) and you'll have the option to install augments which are basically new traits, some of them are Implants or Biomods to make them stronger, others are Neural Packages that can increase loyalty, XP or even "respec" a soldier.

Here's a list of the current augments:

Biomods:

Cyber Implants:

Neural Packages:

Note: all these augments work like regular traits so they cannot repeat per soldier. They are a bit expensive but that's because they are meant for the late game, as something that you give to your favorite soldiers.

Of course, I also have some fixes and minor changes for this patch:


I'm open to ideas for new augments in case you think more variety is needed.

I'm also reading your feedback, I know there's some issues with the game freezing during the AI turn (apparently while the AI is patrolling as I already have some checks in other places), I made some extra checks to ensure that doesn't happen but sadly I haven't been able to reproduce the issue. Due to that I would beg you to consider (if you encounter this bug) to send me your log to my e-mail (information about how to find the log and my e-mail are in the Bug Reports thread in the forums) and hopefully that will help me identify the root of this bug.

That's it for now, as always your feedback and bug reports are welcome and I'll see you next patch.

Regards,

Jorge

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