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Age of History 2: Definitive Edition - What's New 2026

Age of History II · Community Announcements · February 12, 2026

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What's New - Age of History 2 Definitive Edition


https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/

Note: This list is not final.







AoH2 vs AoH2: Definitive Edition - Side-by-Side Comparison



▶ Watch on YouTube




Religions






Capitulation




https://www.youtube.com/watch?v=dE-AK4oXfJA

Army Retreat



https://www.youtube.com/watch?v=W19vq7ZYyv8

Army Controlled By AI: Enable/Disable



https://www.youtube.com/watch?v=kAOjuB5z5DA

Technology





Technology’s Greater Role in Combat





Military Expertise





Atomic Bombs / Nukes





Send Nuclear Weapon





Radiation





Systems and Features






Map Overlays





Age of Chaos



https://www.youtube.com/watch?v=aGOzBgfDhos

Visual & UI Improvements




Map & Gameplay Visuals






Mods & Steam Workshop




https://www.youtube.com/watch?v=FJAWa5HCIAw

AI & Performance




Global Events




https://www.youtube.com/watch?v=FWsAxHIAD8U

New Event Outcomes


Change leader to the selected one or kill the current leader in the chosen civilization
Change religion
Change the player's civilization to the chosen one.
Fight a coalition
Build the chosen building in selected provinces (+1 level)
Destroy the chosen building in selected provinces (-1 level)
Add or remove a number of nukes that a civilization has
Drop an atomic bomb on selected provinces
Provoke all rebels in the chosen civilization
Impose sanctions from one civilization on another civilization
Change administration policy to the selected one
Organize a festival in all provinces of a civilization
Assimilate all provinces of a civilization
Change the military expertise of a civilization by +X or -X
Change military expertise attack value by +X or -X
Change military expertise defense value by +X or -X
Civilization enters Golden Age: Prosperity
Civilization enters Golden Age: Military
Civilization enters Golden Age: Science
Build or destroy X farms in random provinces in the chosen civilization
The same for: fort, watchtower, workshop, market, library, armoury, supply camp
Organize X festivals in random provinces of the chosen civilization
Rename a civilization
Rename a selected province
Remove or add X% of all armies of a civilization
Global event: change economy in all provinces by X%
Global event: change population in all provinces by X%
Global event: change development in all provinces by X%
Global event: change happiness in all provinces by X%
Global event: change army size in all provinces by X%


New Event Triggers


Religion in a civilization is the selected religion
Leader of a civilization is the selected leader
Civilization has the selected administration policy
Civilization has more or fewer nukes than X
Civilization has made more or fewer than X investments in the economy
Civilization has performed more or fewer than X assimilation actions
Civilization has organized more or fewer than X festivals
Civilization has spent more or less than X on economic investments
Civilization has spent more or less than X on development investments
Civilization's economy has increased by more or less than X
Civilization has spent more or less than X on assimilation of provinces
Military expertise of a civilization is higher or lower than X
Deaths in all wars of a civilization are higher or lower than X
Civilization has conquered more or fewer than X provinces
Civilization has constructed more or fewer than X buildings
Civilization has recruited more or fewer than X army units
Stability in a civilization is higher or lower than X
Average development in a civilization is higher or lower than X
Civilization has more or fewer than X forts built
The same for: watchtowers, ports, farms, workshops, libraries, armouries, supply camps, markets


Other




Missions for Civilizations have been added





https://steamcommunity.com/sharedfiles/filedetails/?id=3687537505

Events Stored in JSON Files





Diplomacy & Government Mechanics




Enforce Peace





Host Diplomatic Summit





All possible Alliances & Unions





Propose Union Between Civilizations





Intervene in a war





New Neighboring Civilization Notifications





Diplomacy Flavor Text





Provoke Rebels





Share Technology





Send Volunteer Army





Recruit Mercenaries





Province & Economy Management





Overinvestment Penalty




Buildings





Gameplay Features & Quality of Life





Build & Invest in Your Vassal Provinces





Ask to Become a Vassal





Peace Treaty - Vassals





Manage Vassals





Right-Click Province Actions




Additional Army Management Options





Recruit in Multiple Provinces



https://www.youtube.com/watch?v=qZTSoOKLpV4

Recruit army in occupied provinces




Population Relocation





https://www.youtube.com/watch?v=4Z4WA2U1N5s

Invest in Foreign Province





Build in Foreign Province





Offer Debt Relief





Request Loan





Found City





Administration Policy





Add Civilization Before Game Start




https://www.youtube.com/watch?v=6IlH52LX05w

Create Civ, Flags remastered in higher resolution & Flag Editor v2




https://www.youtube.com/watch?v=ndNLRdqUKS8

Nation Templates, Scenario Editor



https://www.youtube.com/watch?v=nllcrA6HRZY

Real Population



https://www.youtube.com/watch?v=mKmYAcXB4r0

When saving a scenario, the game will generate a file named "pop_template.txt".
It will look like this:
Portugal
Spain
France

Rename the file to "pop.txt".
To set the population for France, replace the word France in its line with the population number:
68394000

The final "pop.txt" file, with all populations set, should contain only numbers, one per line, in the order of civilization IDs:
10467366
48592909
68394000


Modern Currency Icons




https://steamcommunity.com/sharedfiles/filedetails/?id=3680008465
https://www.youtube.com/watch?v=xBOwXJQ034E

Move to Front Line




https://www.youtube.com/watch?v=XGwvlCl7Me8

Our spies report unusual military mobilization!



https://www.youtube.com/watch?v=lrGSLLq03Ts

Transfer Vassal



https://www.youtube.com/watch?v=jSi8Rb86dY0

War Declarations Now Display Directly on the Map


https://www.youtube.com/watch?v=8XQJUstYDvw

Automatic Assimilation



https://www.youtube.com/watch?v=e5ZyrdxjGAU

Radio Stations, multiple music setsl


https://steamcommunity.com/app/3381680/discussions/8/756179002520232082/
https://www.youtube.com/watch?v=8XQJUstYDvw

Tribal Civilization - Research





Map Modes Interface





Wonders





Ceasefire


When the fighting between two Civilizations becomes too costly or uncertain, you may call a temporary ceasefire.
This pause in conflict allows both sides to regroup and rebuild, but it is only temporary hostilities will resume once the agreed period ends.

Use this wisely to recover strength or prepare for the next phase of war.

Spectator mode is now more like God mode




https://www.youtube.com/watch?v=-1PsyMhR8y0

Growth and Decline





Deaths in All Wars





Events




Event Animations




https://www.youtube.com/watch?v=ie0ThpuG0WI

New option settings when creating a new game.





Audio






Map Editor & Scenario Editor




Special Flags for Vassals



https://www.youtube.com/watch?v=pDMbAn-Dvpk

New console cheats/commands -> hi




Example use:




Backward Compatibility





Governments




Add & Remove Players During Game



https://www.youtube.com/watch?v=GElYZ4130uQ

Leaders Descriptions




Holy Roman Empire





Scenario Descriptions




Custom Event Templates



It will be possible to create and use custom event templates, such as the newspaper style.
The template is empty by default. In EventTemplates.json, you can define a custom background for each template (e.g., a newspaper layout), a default image if none is specified for an event, button image, as well as the positions of the title, description, and buttons.
Here is a mod example showing how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=3689505731
In EventTemplates.json, you can add multiple templates, and the game will read and load EventTemplates.json files from all mods.
The file path for EventTemplates.json is: UI/events/templates/EventTemplates.json
When creating an event, you can choose which template will be used either the default one or a custom template.
You can use multiple templates for different events.
https://www.youtube.com/watch?v=SUTjaphGwAw

Keyboard




Force Migration





Game Values - Change game values in the JSON file




https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/



https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/

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