Greetings, Captains,
We’ve received your feedback and suggestions, and we’ve completed a round of optimizations and fixes. Below are the changes in Version 1.0.4:
Gameplay and Balance
• Dice Update: The Emerald die has been reworked: "The played combination receives a temporary level boost until the end of the round" The new Emerald die is better suited for long term scaling builds. The more you play in a round, the stronger it gets.
• Blessing Statue Update: Grass Blessing Statue changed from “On use, 4 random combinations are temporarily upgraded by 3 levels” to “On use, all combinations are temporarily upgraded by 2 levels.
• Story Mode: Minor score tuning for the Withered Marshlands and Lava Heartlands regions.
• Card Adjustments:
Pirate Handhook: from "Mult +7 for each scored die with value 2" to "Mult +8 for each scored die with value 2"
Pirate Handhook+: from "Mult +10 for each scored die with value 2" to "Mult +11 for each scored die with value 2"
Pirate Shirt: from "Mult +5 for each scored die with value 3" to "Mult +6 for each scored die with value 3"
Pirate Cutlass: from "Mult +3 for each scored die with value 6" to "Mult +4 for each scored die with value 6"
Sam Bellamy+: from "Each use of the Blessing Statue grants x2 Base" to "Each use of the Blessing Statue grants x1.5 Base"
Crucible: from "Each Sacrifice mark that is played or rerolled provides Mult +5" to "...provides Mult +4"
Crucible+: from "Each Sacrifice mark that is played or rerolled provides Mult +7" to "...provides Mult +6"
Offering: from "Each Sacrifice die provides Base +9" to "Each Sacrifice die provides Base +8"
Offering+: from "Each Sacrifice die provides Base +13" to "Each Sacrifice die provides Base +12"
Wood Leg+: from "Mult x2.5 if there are no upgraded dice" to "Mult x3 if there are no upgraded dice"
Phantom Fleet: from "At the start of the round, 20% chance to upgrade the leftmost card" to "...25% chance to upgrade the leftmost card"
Phantom Fleet+: from "At the start of the round, 30% chance to upgrade the leftmost card" to "...35% chance to upgrade the leftmost card"
Rattlesnake: from "At the start of the round, each Sandstone die temporarily upgrades High Card and One Pair by 3 levels each" to "...by 4 levels each"
Rattlesnake+: from "...by 4 levels each" to "...by 5 levels each"
Nirvana+: from "Mult x3 if the previous play scored less than 10% of the remaining score" to "...20% of the remaining score"
Tips and Tutorials
• Event dialogue no longer repeats (it will only appear during the tutorial).
• Fixed the description text for the Amethyst die.
- Studio Amateur