Changed the dialogue label during the 2nd boss encounter from "I'm looking for Thomas" to "I know who created you"
There are 3 different conversations for each of the bosses, depending on the order in which they are defeated. However, because two of those dialogues had the same dialogue choice label, many players who tried bosses in various order believed they've seen this dialogue already and skipped it. Hopefully this change will make it more clear that new facts were learned and new dialogue was selected since the previous boss has been defeated.
BUG FIXES
Save game corruption fix 1 - because of a wrong file access parameter was used, there was a small chance when saving the game, previous save content would remain in the file. This excessive and now corrupted data would in some rare cases be visible to the game while it was trying to load the saved state. This will no longer happen.
Keep in mind, your save game can still get corrupted if you close the game during the saving process.
There is always a backup of your previous save file - see Steam Discussion forums -> Bugs -> Pinned threads, to learn how to locate it.
Save game corruption fix 2 - if your save file has already been corrupted because of the mentioned bug, the game instead of crashing will still attempt to load it and ignore the corrupted data. I can't promise it will always work, but it SHOULD fix most of the save files corrupted due to the bug (all the samples I've been sent so far had a repeating pattern of corrupted data, but I can't be sure it's the only possibility)
Amy getting stuck after rebooting the game - there was a very small chance of Amy being unable to move after rebooting and loading the game. This was affected by the exact place where she was standing in the save file, and some other circumstances.
Custom Difficulty setting would not respect changes to "enemies deal less damage" checkbox, keeping the value from last selected mode (Tactic or Story). Also it was possible to change the difficulty mode to Custom while retaining the Story or Tactic name.
Enemy Heal would sometimes give a wrong information about the incoming heal values. This is NOT a balance change. The game would declare some monsters were going to heal all enemies for X amount of health, only to actually heal them for Y amount of health. In reality, they were going to heal themselves for X and others for Y, the game just failed to mention it.
There was a chance to glitch the game while obtaining a possibly bloody item from a certain hanging bag.
Several more instances of audio sources not respecting the game volume setting