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v1.1.2 balance patch
Read the original on Steam ↗Flame ring's damage scaling increased from 4 to 5 (back to the v1.1.0 value)
While I like the adjacency change to flame ring, it became way too easy to breeze through the first 20 fights with just a flame ring or two and rain. When you can do 50 damage to all enemies before they can act, there isn't much challenge.
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