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Viscerafest 1.4 The Prep Patch 2.0

Viscerafest · Community Announcements · February 02, 2026

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Howdy, ladies and gentlemen! It's been a minute, and I apologize for that. This has been a patch we'd intended to... wait a minute... I feel like I've said this before... And that's because I have! Sorry for the wait, guys. Life has been a hotbed of chaos. Between the console ports, New Game +, the OST, and the Steam Trading cards, we've had a lot in the oven that kept disrupting our ability to push this patch out the door. We'd originally wanted to have this update out by October, but as you can probably tell, we're a pinch late on that front. The very moment we'd have the patch just about ready to head out the door, our work on some other aspect of the game would come to bite us in the butt and slow us down, or 5 other bugs would be found by players that we felt the need to fix before pushing another update would crop up, or the business of the holiday season would come knocking, and real world resposibilities... or blah blah blah, blah, bluh blah blah... The point is, we've been going a bit stir-crazy trying to get this patch out, but it is finally here! This was mostly meant to be a quick fixer-upper patch before the upcoming mega-update this year, but a few more weighty, substantial features ended up creeping their way in, so let's talk about those!

The Return of Seasonal Skins

A few years ago, we introduced the seasonal tab in the graphics options menu in tandem with a special Halloween update, but prior to the game's full release, we had to temporarily remove it. Several changes/alterations to how our in-game sprites were handled ultimately saw the Seasonal content being broken, and by extension, a lot of enemies we wanted to give Halloween skins simply did not have them, and in the lead up to release, we didn't have the time to make said skins. In addition, the existing Halloween skins were pretty old and needed updating to better match the in-game sprites, which have been substantially improved since that update first dropped. Well now... All that work is done... So it's time for the seasonal tab to return!

Several enemies that were formerly costumeless or simply didn't exist at that point in the game's life cycle now feature brand new Halloween-flavored sprites! Along with brand-new props and decorations befitting the hallow tide, spread across all 3 Chapters!

In future, we are looking to expand the seasonal tab a bit more, potentially via adding a summer vacation themed skin set, so keep an eye out for that!

Visual Updates to Several Levels

Chapter 3, in particular, had a few levels that, to my taste, were a bit visually bland. By far the biggest offender was "C3L3 - Virile Vanity", a level which suffered entirely from too much brown brick with not enough color or decor to spice it up.

With this new update, a good few levels have seen moderate visual improvements, most prominently "C3L3 - Virile Vanity" and "C3L4 - Nihilistic Necromonancy", which now feature a few new textures and props to give these levels more life.

The Nomad Bishop

With the upcoming New Game + mode, various enemies not featured in the game's standard run of the campaign will make an appearance, and one of them is the new Nomad Bishop! With that, though the New Game + is not part of this patch, he has, in the meantime, joined the ranks of extra foes who make an appearance in Viscerafest's enemy randomizer. We hope you... uh... enjoy! The antics he brings to your randomized combat encounters.

But Without Further Ado

I think it is time for the...

Patch Notes

New Additions:

General Tweaks:

Level Tweaks:

Enemy Tweaks:

General Fixes:

Level Fixes:

Enemy Fixes:

Boss Fixes:

Some Closing Thoughts

So! About the OST... Yeah, Deja Vu, I know. Jokes aside, in the time since we'd last talked about the OST, we had ultimately decided we needed to move on without John S. Weekley. Since that decision was made, we still haven't heard from him. As a matter of fact, I even had a friend of his reach out to me to see if the man was still alive... so uh... pray for him, only God knows where he is at this point. Regardless, we ended up reaching out to composer INI, who had done the OST for the Incision, as I figured he would be a good fit for Viscerafest. We ran into some issues composing tracks early on, following which we lost touch over the course of the holiday season, but after reconvening post-December and trying our hand at it again, both me and INI concluded that things weren't quite going to work out, and as such he has stepped down in that regard. Since then, we have reached out to 2 other composers, one you may know, and one you may not, but both are super talented individuals, one of whom we hope will help lead to us over the finish line. Aside from this, our trading cards for Steam are just about done and coming VERY soon, and the New Game + mode is likewise approaching the finish line.

But That's All Folks!!!

We hope you enjoy the new update! And we thank all ya'll lovely people for your love and support!

Our hope, as always, is that you would have a wonderful day! And we pray that the Lord God keep you, bless you, and make his face to shine upon you! adios!

Noah Dickinson,

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