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New GAMEMODE! New Skills!

UpGun · Community Announcements · February 02, 2026

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HEY! Long time no see :) I haven't had much time to work on UpGun lately (I was working on this game), but seeing players having fun on the game to this day really inspired me this big update. I really hope you'll like it!

First of...

NEW GAME MODE!

I wasn't expecting to be able to implement new game modes to UpGun but in the end, I managed to do it! The game was developed with a friend of mine who has now left the project to work in a big studio, and I wasn't confident about my skills to work on his codebase. Working on my other game, Blood Rush, the last few years allowed me to learn c++ and to get a much deeper understanding of the Unreal ecosystem. Without creating another complex game like Blood Rush, this wouldn't have been possible at all.

You can now play the brand new Gun Game game mode!

With this game mode, games are much shorter and you do not choose your upgrades, they choose you!

The game doesn't end until a player reaches the specified number of elimination (Default at 15). Each kill rewards you with a random skill from the pool, but beware, once you only need one more elimination, all of your skills are taken from you, you'll need to eliminate a player without any upgrade.

This is a game mode I wanted for the game for a VERY VERY long time. I hope you'll really have fun with it.

NEW SKILLS

New skills are available for you to play with! A common feedback is that there is not enough options to heal in the game, I hope to adress that by adding new skills to improve survivability.

- Health backup

- Overheal

- Shield

New Free skill

Everyone is now able to play with the long slide skill!

Reworked lobby settings

Every game has to be set up through the lobby, and adding a new game mode was the right opportunity to redesign a bit the lobby screen. To remember, this is what the lobby screen looked like before the update.

So it worked, but it had issues relating to readability, quality of information and data persistance.

For exemple, banning a skill did not persist when changing game modes. I only used lunimance to display which of your friends are currently playing.

Lobby HUD changes

Gameplay changes

New hats !

Here are some new hats you can drop from now on!

This update doesn't have much in terms of cosmetics, that wasn't really my focus.

Balancing

Other fixes

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