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The post New Year update 1.4.18 and a peek behind the scenes

D'LIRIUM · Community Announcements · February 01, 2026

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Happy New Year to everyone! We hope your holidays were joyful and filled with fun. As we step into this new year, we would like to share some updates on the game and our team's progress.

Changelog



It's been almost half a year since the last game update, and we are excited to bring you an update with new mapping features and bugfixes. Take a look


If you are custommaps creator, please check out "v1.4.18 Major changes.txt" file inside the "\\Mapping\\Major changes\\".
Nothing huge, just a new tip regarding dialogue cutscenes creation, new wrap debug tools keybinds, one bugfix of extremely obscure Entity Switch unintended usage and a couple of renamed sprites/sounds.

A peek behind the scenes



As you can see, the changelog isn't as big as you might expect for six months of development. So, on what our time were actually spent? Each of us, as main developers, chose to concentrate on specific projects to streamline our efforts.

PekpyT has focused on developing a new game core that will serve as the foundation for The Golden Rogue and other future projects. From time to time, he shares his progress on patreon.

Grif_on, on the other hand, got fully occupied with the ongoing maintenance of the current D'LIRIUM and improving of our general development workflow. He is now solely responsible for bugfixing and releasing updates. Also, thanks to his efforts, we now have an automated deployment tool, which eliminates the need for manual game assembly and upload to the steam servers via web-browser!

Even though we have our individual projects to focus on, we still lend each other support when it is really needed. For example, we collaborated on the Android release of D'LIRIUM. PekpyT recently helped fix a few bugs in the latest patches. And Grif_on's deployment tool will benefit not only current game updates workflow but also future studio projects as well.

This division of responsibilities, with flexibility in collaboration, is allowing us to be more productive, whether it's in developing a new games or supporting an existing one.

We are thrilled to share this news with you and truly appreciate that you are still being with us!
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