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BIRDCAGE Update 1.1.0

BIRDCAGE · Community Announcements · January 29, 2026

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Hey everyone,

It’s Barry and Giannis here and today BIRDCAGE version 1.1.0 launches, bringing with it; scoring changes, balance tweaks and bits and pieces of new content! While a lot has changed as you’ll see from the below patch notes, this is a refinement of what we set out do with BIRDCAGE, its mechanics and its systems. If you experience any new, or strange bugs, it’s always worth verifying your installation files, as this has fixed quite a few people’s issues in the past. Without further ado, let’s see what’s changed…

 

Doth thou desire the SCORE?

Our intention with BIRDCAGE is that scoring mechanics are complementary to one another and give the player a degree of freedom in finding out where scoring utility lies. While we wanted 1CC on every difficulty to be attainable, we felt the true peak was in a full chain; getting from the very start, to the very end, without losing your chain. This is possible of course and has resulted in some seriously huge scores. Player feedback has given us the opportunity to further develop our scoring mechanics and make improvements, for all players. Scoring changes are as follows.

This should give score focused players more options and in most cases, more of a challenge when it comes to optimising a run. For other players, a more balanced approach to CHAIN attainment and retention should allow for higher scores, more often. It’s worth noting that all these changes apply to Score Attack as well as Story Mode and Arcade Mode.

 

How Hard is Mode?

While we set out to make Easy Mode as accessible as possible to new players, we feel that the gap between Easy Mode and Normal Mode is perhaps a little too large, leaving players unprepared for the challenge of Normal Mode. At the other end of things, for the sickos, we felt that Hard Mode could offer a little more challenge. Since launch we’ve continued to address many pain points across difficulties and stages, for example; further improving the visual clarity of stage hazards, changes to some enemy patterns, clearer on-screen visual communication etc. Difficulty modes have been rebalanced in the following ways.

Easy Mode

Normal Mode

Hard Mode

Even with these changes, each Mid-Boss pickup should have utility, depending on whether you’re playing for score, for fun or just trying to get through your chosen difficulty mode!

 

The Other Stuff

Across the game, we’ve been cleaning up the last remaining bugs and adding some small bits of polish here and there. While not everything we’ve added is listed here, a good number of the changes are as follows.

Hopefully this gives you all an idea of the work we’ve been putting in to try and improve the experience of playing BIRDCAGE for all our players! We couldn’t have made the time for this without the support of everyone who’s already purchased the game and especially those of you that have left us a positive review. The reception has been amazing and it’s been great hearing from you all, so thank you. We’d also like to thank our play testers for helping with this update, their input as ever, was invaluable and they’re a credit to their community! Enjoy the update!

One last thing. We’ve had a bunch of messages about the game’s physical soundtrack and we’re pleased to pre-announce that we’ll be announcing something tomorrow, that you might be interested in. See you then!

Barry & Giannis

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