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Quickmap Level Editor is Live!

Shady Knight · Community Announcements · January 28, 2026

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Hi everyone,

I wish you a wonderful 2026 and finally ready to share the biggest update since the release.

Quickmap Editor is Live!

Build your own custom maps, brutal challenges, parkour trials or just jam with the game's mechanics.

The editor features:

Most of the elements have been reworked for the editor, so some things are only possible in Quickmap: like warp portals that teleport enemies, jumpers that work with physical objects (even with the brutal sawblades from Obsession).


▶ Watch on YouTube

How to play

So what is a Quickmap?

Here are just a few of the amazing community creations made during the beta testing!


▶ Watch on YouTube

I wish I could include more of your maps, but I have to keep the trailer concise! I would like to thank everyone who published their Quickmaps to the Workshop during the beta test. From the most brutal challenges and bug discoveries to pushing-limits arenas and classic towers <3

Gameplay Improvements

This update goes beyond the editor, with many improvements to the gameplay.

Here are the highlights:

Weapons

The Shield is dead, long live the Saw Shield!

A complete overhaul of the shield. The move set is almost the same, but the design and mechanics have been completely reworked to make the shield more fun and trustworthy, similar to the main weapons.

New Object Interactions

The object redirection might be the funniest thing I added since the release. ANY damage has a chance of pinpoint an enemy in the direction of the damage leading to moments of controlled chaos I truly adore.

Spear Improvements

Niche Dagger X Weapon interactions

These are super niche little techniques, but... why not :)

Movement

Improved Slide Control

There aren't many places in the main game where you can find long ramps, but with Quickmap, you can build all kinds of them using a Slope block.

More Advanced Wall-kicking

Similar to the changes to the slides, these allow for a wider variety of possible parkour scenarios on your custom Quickmaps.

Other

For anyone who would still like to play the legacy, pre-Quickmap version, it is available in beta under the code 'skbeforequickmap'.

These are just the highlights. Lots of minor changes, bug fixes and small visual tweaks have been made in BETA over the last year, which should hopefully improve your shady experience.

If you enjoy the game please consider leaving a review. This is always a great help!

It's time to master the madness of your own making, Knight.

As always, thank you so much for playing!

cptnsigh

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