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Patch #2: Score Attack, Leaderboards, and More!

Neon Inferno · Community Announcements · January 23, 2026

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Hello again, everyone! Today we're excited to release Patch #2 for Neon Inferno, which adds a new Score Attack mode to the game, along with local and online leaderboards for both score and time. Patch #2 also contains a few other new features, bugfixes, and improvements as well. This patch is now live on Steam, and it will roll out to consoles as well over the next week or so.

Score Attack

While Neon Inferno's end-of-mission payouts are already somewhat analogous to scoring, quite a few players have asked us for a more granular system since release day. So we've now implemented a more conventional scoring mode into the game: Score Attack! Let me explain the scoring system in a few short paragraphs.

Defeating a grunt enemy awards 300 points; defeating a larger enemy 3,000 points; a miniboss 6,000 points; and a boss 20,000 points. In addition, damaging an enemy or boss awards 60 points per hit, until the final kill.

On top of these base rates are stacked various multipliers. Melee attacks provide a 4x multiplier; deflected bullets a 5x multiplier; deflected bombs a 6x multiplier; and indirect kills (such as slashing an NYPD drone which then falls to the ground and explodes into a police officer) also a 6x multiplier.

Moreover, chain-killing multiple enemies with a single attack increments these multipliers. For example, killing two enemies with one melee attack awards a 4x multiplier to the first kill and a 5x multiplier to the second kill.

At the end of each mission, various bonuses come into play: a no-hit bonus if you cleared the mission without getting hit, a no-civilian bonus if you cleared the mission without any civilian casualties, and a time bonus based on how fast you completed the mission. Unlike the money bonuses in the main game's end-of-mission payouts, this time bonus is granular, down to fractions of a second.

Finally, the game now features both local and online leaderboards for players who'd like to climb them. These leaderboards record not just highest score but also lowest time.

The purpose of Score Attack is to incentivize playing Neon Inferno in the riskiest and most stylish manner possible. If you've already cleared Arcade Mode and you still want more (or if you haven't but you want to try something a bit different) then this mode is for you.

Perhaps there are ways we could further integrate these mechanics, or at least the player incentives that they create, into the game's base systems and difficulty. But that will likely be a task for the sequel. For now, if you have some experience in this genre, then I think you'll find that Neon Inferno's new scoring system is one of the most complex ever devised for an arcade run-and-gun.


One other new feature:

Player Revival in Co-op

In co-op, outside Arcade Mode, a dead player can now revive themselves using a point of the alive player's health (if said player has more than 1 health remaining). On the Hard and Medium difficulties, the revived player receives 2 points of health; on the Novice difficulty, 4 points. (This feature is not available in Arcade Mode, because in Arcade Mode, all death is final.)


And some smaller changes...

Difficulty Rebalancing

Minor Features

Minor Bugfixes

The next major patch will release in another month or two, and there will probably be minor patches along the way, especially if any important bugs or feature requests pop up.

Thanks for reading, and as always, I hope you have fun with the game!

Sri Kankanahalli

Creative director, Zenovia Interactive


Neon Inferno is AVAILABLE NOW!

Try out its demo and BUY the game!

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Be sure to follow Zenovia Interactive's developer page and Retroware's publisher page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/curator/45204700-Zenovia-Interactive/

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