- Statues elevated above pacific floor are no longer unable to be awoken. Previously, the effect of the pacific floor was incorrectly applied at elevations other than 0.
- Fixed a tiebreaking issue that caused bomb bugs fleeing equidistant monster blocks to have different east/west preferences when Leaf is standing between the bomb bug and a monster block to its north, compared to not seeing a monster block to its north at all.
Bugfix:
- Clearing a room on turn 0 by entering in a position that erases the only monster no longer behaves as though the room was clear before entry. Previously, the minimap did not show the checkmark indicating a newly cleared room, room initial state view could show incorrect object positions, room clear replays would not automatically save, and saved replays did not reflect the room's newly-cleared status. Replays saved before this version will still be incorrect, but new ones will now save correctly.
- Replays that desync on waypoint travel no longer cause the turn index to change, which previously allowed inputting invalid moves after undoing a desync
- Replays that desync on room exit no longer leave the room-exiting move in the redo buffer, which previously allowed Leaf to exit the room boundaries without changing rooms
- Fixed ladders and waypoints not displaying their usual one-way warnings when traveling to a location occupied by a stack containing push blocks
- Fixed a crash when clicking certain regions of the sidebar during gameplay
- Fixed a crash when importing malformed world data containing zero rooms
Interface:
- When viewing room initial state, the sidebar minimap now shows icon overlays matching the room's initial state
- The Show Room Initial State input now works on the map screen, showing icon overlays on all rooms matching their initial state
- Waypoint menu now interrupts key repeats when reaching the beginning or end of the list. Wrapping around requires a new keypress.
- Fixed a minor inconsistency in the list order of objects inspected while occupying the same position and elevation
- Adjusted truncation threshold for very long room names on the win game screen to reduce text overlap with time spent
- Room adjacencies that are blocked completely by permanent, impassable obstacles (trees/bushes, fences, or lampposts) are no longer revealed on the world map
- Attempting to set a checkpoint on turn 0 (which has no effect) no longer plays the checkpoint set sound
- Tweaked word wrap threshold for room name in waypoint menu
Graphical:
- Adjusted layering of "Cannot travel elsewhere" message in waypoint menu to be drawn on top of same-room waypoint arrow if present
- When a signpost overlaps a ladder or waypoint, the interact prompt is now drawn behind the sign's text instead of in front of it
Editor:
- Player start position can no longer be erased by holding shift and right clicking
- Keyboard shortcuts are no longer ignored when caps lock is on