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Heads Adventures: chibichibi Patch 1.0.3856 Now Live

Head's Adventures:chibichibi · Community Announcements · January 09, 2026

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First of all, we would like to sincerely thank everyone for your valuable feedback during the early launch period. We are actively reviewing all suggestions and will continue making adjustments and planning future updates. Some confirmed improvements that require more development time will be delivered gradually in upcoming versions.

I. Systems

  1. The Language setting has been moved out of the main Settings menu and is now displayed as a standalone list for direct selection, eliminating the need to cycle through options.

  2. The following options have been separated from Settings → General and are now individually accessible:

    • Blood Effects (Vomiting Blood / Rainbow Effect)

    • Death Marker (Toggle)

    • Dynamic Split Screen (Toggle)

    • Button Prompt Display (Toggle)

  3. Added Beginner Training to the main title screen.

  4. Improved controller responsiveness and automatic control assignment logic.

  5. Fixed an issue where camera lock logic could break after reloading a map or advancing to the next level while in split-screen mode.

  6. Fixed an issue where the first press of the controller A / X button after loading a level would not register.

  7. Added a Recommended label to Co-op Story Mode.

  8. Improved respawn position validation in co-op mode, significantly reducing cases where players were respawned at the starting point even in open areas.


II. Levels

  1. Added a respawn checkpoint system for co-op mode. These checkpoints can be collected an unlimited number of times to revive fallen teammates, addressing the issue where collecting all Healing Balloons could unintentionally increase co-op difficulty by removing revival opportunities.

  2. Added protective lower boundary geometry to certain Chapter 2 levels to prevent infinite falling in extreme cases.

  3. Added a hidden alternate route to Chapter 2 – Level 5 (Co-op), offering an alternative path for teams struggling with fast laser gates.

  4. Updated the material of the falling ice blocks in Chapter 3 – Level 8. Please don’t kick them casually~

  5. Fixed invalid coordinate references for the teleport gate clusters designed to “betray” teammates in Chapter 3 – Level 8.

  6. Repaired visual terrain issues in the hidden route of Chapter 3 – Level 6.

  7. Improved visual presentation of the gravity rotation device assets.

  8. Added a return mechanism to the ice blocks on the branch path of Chapter 4 – Level 1, preventing situations where players could become permanently blocked after dying and respawning on water.

  9. Added a dedicated tutorial level for new players to better understand character skills and mechanics. This level does not count toward achievement progress.


If you encounter any issues during gameplay, please contact us at:

[email protected]

Workshop support is on the way~ 👀

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