- Finalized condition issues, creating a check for indefinite durations for validation. Please continue to report this if it still occurs, and specify where it happens.
- Shadow Ward now has a proper duration.
- Galius no longer jumps if stunned.
- Updated animation checking for chang all-fours running for netsync. The check is not finalized.
- Reverted the text mesh pro (sorry modders) for the chatbox input field due to an assortment of issues that weren't worth adjusting for.
Atlyss Hotfix (12026.a3) Released
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