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oath 4.19 [base game]

oath · Community Announcements · January 06, 2026

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Changelog

Happy new years! This update goes back and reworks the base game of oath, so that QoL features added in the free DLC are also present in the base build as well, when you don't have the DLC installed!

Story Unlock Revamp v2

A lot of players don't find the majority of the games content - with them stopping once they reach the end of the 'story', and not investigating further to unlock the bulk of the actual games content....

Originally, the unlock for this was very obscure, with lots of digging around needed to find - this was when this content was still relatively small and seen as a bonus and not the bulk of the game. With the prior update to the base game, this was changed so that if you try play the story again, it now unlocks!

However, I've seen that even this didn't really work... a lot of players would just go "oh well, that's it!" - not helped by the button being named "home". I also assumed players would see the vast amount of unfound achievements and consider there more to the game than the 15 minutes of the story button, but nonetheless apparently not....

To help more players actually play majority of the game, two new changes have been made:

Achievement Changes

Two of the achievements have been reported as buggy, which have been fixed prior in patches - but only applying to the DLC build. This has been backported to the base game so one of the two achievements should now properly work no matter the build you play, and the other achievement has been removed entirely.

Why? Well, the achievement in question was Oracle - which required you to visit each of the 40 or so artist rooms. Doing so is a bit tedious and really doesn't need an achievement, I prefer it now as a fully optional thing to do which unlocks things like the bonus music game-wide and just the fun of finding artists you care about or want to visit instead of being forced to go to all of them - increasingly frustrating if you accidentally missed one and now have to figure out which. Also, with the update of more rooms later in development, it was weird how only half of all rooms counted to the achievement, so now it's just more uniform with it being a fully optional thing untied to any achievements.

New QoL Changes

There's been some major changes to both the base game and the DLC with this update:

QoL Changes from DLC

Some changes have been made to the base game, majority coming from the DLC:

Graphics Overhaul

As mentioned, the graphics of the game have been overhauled in a couple areas to breathe new life into as many aspects as possible:

Thank you for playing my game! I'll do my best to continuously update and improve the game if anything such as missed bugs get found or large QoL features can be added.

PLEASE NOTE: Uninstalling the DLC will not work correctly due to how the game files are set up - with DLC files overriding the base game files to save your disc space, uninstalling the DLC through steam will remove all the new files, but keep any overwritten ones! To truly go back to the base game (while unadvised), you need to fully uninstall the game as well as remove the DLC checkmark. Swapping back and forth might cause unintended bugs as well, so it's not advised.

PLEASE REPORT ANY BUGS IN THE DISUCSSIONS TAB! With this big of a rework to a lot of vital parts of the game, there may be some bugs introduced or missed - if you get any errors that cause a crash or other bugs, please post it in the discussion tab with a copy of the error message if you can! This will help me patch out any unintended stuff super quick!

Known bug(?): mentioned with the paragraph above, DLC files stay even when playing base game once you remove the DLC - I'm unsure if the latest update installs some of these DLC files incorrectly or if its purely due to me downgrading my build. I'm currently testing this but if you have never installed the DLC but now have a new-looking main menu, please report it as a bug!

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