It’s been a long time since the last update, sorry about that. Here’s some screenshots of what I’ve been working on:
[p align="start"]Main menu will show trending mods at the bottom and players can scroll down to see more. (Menu buttons will change)[p align="start"][p align="start"]Collection. (layout hasn't changed)
[p align="start"][p align="start"]Card editor.[p align="start"][p align="start"]Design editor.[p align="start"][p align="start"]Rules editor.[p align="start"][p align="start"][p align="start"]Big new features and changes in the godot version.
UI overhaul.
A mod.io account will no longer be needed to play/download mods, players still have to accept terms, and mod publishing still needs an account. This removes a big barrier for players to play mods as login is no longer needed.
Godot enables support for more image types: svg, bmp, jpg, tga, webp. Embedding images in text. And I removed the image size limit.
Lots of many more smaller quality of life features. I.e. Reorder/move abilities, challenges and design nodes with drag & drop.
[p align="start"][p align="start"][p align="start"]And now, let's be real.[p align="start"]The update will not come out this year. Yeah, it was naive of me to think I could convert years of work into a new engine in a few months, and I made it worse by adding more features. Progress was fast at first, then became slower and slower. I think I'm slowly burning myself out by working on the same thing over and over without releasing anything, so I’m going to take a Christmas break and try to reset a bit.[p align="start"]This project initially started because I wanted to try releasing a small CCG and see how it goes, but it evolved into a kind of card game platform/simulator/sandbox. That is much more exciting, but on the other hand, the scope changed into a gigantic project without really thinking it through properly.[p align="start"]I cannot keep this as my main focus without it being sustainable, you need money to live. And realistically the update is probably still months away, even after the update, I still think it needs a lot of polish before it will be in a state where it could become more sustainable.[p align="start"]Next year I'm going to try having multiple projects I can switch between, so I will work on both Cardeneer and a few smaller games. Hopefully this will allow me to avoid burn out, and I want to try releasing a few smaller games to see how that goes. If that doesn't work out, I’ll have to look for freelance work or maybe a part-time job.[p align="start"]Thank you for sticking around despite all the delays.[p align="start"]TLDR: update delayed, taking a break, will also work on more projects, sorry and thank you for sticking around.MORE ON STEAMCOZYCardeneerPrice tracking · player charts · similar games →