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"Dragon Road" Update Announcement 20251221

DragonRoad · Community Announcements · December 20, 2025

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In recent days, Steam and Little Black Box are conducting winter promotion activities, and Uncle Long is actively starting the development of a second game. However, the author has been committed to optimizing the game "Dragon Road". Because 'Dragon Road' is the author's debut work, it must be well done and made famous! As a treasure game based on infinite exploration in the open world, survival production foundation, construction and defense, and soul RPG battles, "Dragon Road" incorporates Wang Yangming's shining psychological ideas. The author has always insisted on and updated it. This time, the performance of "Dragon Road" has been slightly optimized to address the drawbacks of large open world map scenes and high performance consumption, greatly improving performance and experience. The specific optimization content is as follows:

1. Improve the facial lighting of the four main characters and add a local light source in front of them to compensate for the dim lighting;

2. Adjusting the mechanism of automatically summoning the Land God upon completion of tasks in the task system often results in awkward positions for the Land God. Therefore, it has been changed to a dialogue mechanism where players press the C key to summon and press the X key;

3. Optimize module tasks such as sleeping, drinking water, felling trees, barbecuing, skinning, making, repairing, smelting, etc. After the animation ends, restore the protagonist's perspective to the initial camera perspective;

4. Optimize the mount system to solve the problem of easily losing mounts when transferring mounts. Optimize the logic of handling mounts and summoning mounts only when the mount must be close to the mount. Press the R key to directly mount and dismount already equipped mounts;

5. Optimize the reward system for completing tasks. Modify the original reward items to automatically lose when the backpack is full. Now optimize to place reward items in front of the player when the backpack is full, and automatically place them in the backpack when there is space available;

6. Optimize the problem of equipment being too high in position after the death of the enemy monster, by placing the equipment on the ground in front of the enemy monster;

7. Optimize the addition of a grocery store near each Wang Yangming Academy where you can buy some red and blue potions and return scrolls to the city, making it easier to purchase them when planning to use spells and discovering that there is no blue, or when returning to Hero's Home and the East Sea Crossing;

8. On the basis of viewing the current task on the K mount, add the function of riding mount management tasks. Press the T key to open the task management system function, which allows you to cancel, restore, and select the current task while riding;

9. Optimize the game guidance system. After changing the current task in the original task system, the guidance indicator will malfunction when returning to the original task after completing other tasks. This assigns directions to each subtask in the task system;

10. Optimize the quick use module to restrict the quick bar from storing other items, but only allowing quick use and quick disposal of red and blue medicines;

11. Optimize the ship system, based on player feedback that the speed is too slow, the original ship system's ship speed will be doubled;

12. Optimize the bow and arrow aiming system. Players have reported that aiming the bow and arrow is too difficult, and the aiming accuracy has been readjusted;

13. Optimize the diving system, the original left alt diving and right alt floating, now changed to pushing the mouse forward to float up and pulling backward to dive;

14. Optimize the flying system, the original left alt takes off and the right alt sinks, now it is changed to push the mouse forward to fly and pull it backward to sink;

15. Resolve minor bugs reported by several players;

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