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New Damage Replay
Read the original on Steam ↗Added physical shell model visualization
During damage replays, shell models are now displayed, allowing players to clearly observe projectile trajectories inside armor and the final impact results. This makes the damage process more transparent and easier to analyze.
Differentiated visualization for different damage mechanisms
Damage effects are now visually distinguished based on their actual damage type:
1. Blue: Damage caused by kinetic penetration
2. Red: Explosive damage caused by TNT and other high-explosive charges
3. Purple: Damage caused by HEAT shaped-charge jets
Different colors are used to represent different physical damage mechanisms, helping players better understand penetration and post-penetration damage behavior.
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