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2.04 PATCH NOTES - A New Mode, Perk Buffs, Free Skins, and Hunter Balance

SUPERVIVE · Community Announcements · December 17, 2025

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NOTE: THIS PATCH WILL NOT BE LIVE UNTIL DECEMBER 17, 2025 @ 8:00AM PT

Opening Context

It’s been quite a journey. After 25 major patches, including 9 Hunter releases, 3,813 bugfixes (we checked), and more item system reworks than we’re proud to admit, 2.04 is our final planned content patch before SUPERVIVE sunsets in late February. For more context on this decision, check out our Fireside Chat. If you have additional questions, please refer to our Player Support FAQ.


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We’re beyond grateful for all your support over the years. We would have never made it this far without you.  

Store

Purchasing new currency or other items with money has been disabled. The store will remain open until service ends for any purchases players wish to make with leftover in-game currency.

Modes

Prisma Party

Our last prototype mode! Welcome to the Prisma Party: a fight to beat the other team to extracting 500 Prisma. The rules are as follows:

Tournament

Tournament Queue has been feeling pretty empty as of late. Since we know some players are always looking for an avenue to test their solo skills, we’re reducing team size to 1 and turning Tournament into a series of 1v1 duels. You can still adjust team size when running Custom games.

Cosmetics

We’re releasing our final bundle of completed skins for free. These skins, along with their associated chromas, will be unlocked in your inventory automatically with Patch 2.04.

Items

Perks

Many of the Perks found in various Vaults often felt like they weren’t really worth taking compared to other options. As such, we’ve taken a pass at underperforming Perks and increased their overall outputs so they’re more exciting to find.

Relic Accelerator 

Second Skin

Adversity Engine 

Amplified Omnivamp 

Amplified Speed

Nocturnal 

Recon Expert 

Shield Generator 

Vengeful Strikes

Item Balance

Cleric Runners

Increased resurrection speed can be cool but often felt like it was nullifying meaningful kill conversions - especially on characters like Oath which have built-in wisp engines of their own. As a result we’re decreasing the overall output here.

Exotics

Beebo Boombox

This is a fun item that we wanted to bring back for players to enjoy with some small updates.

Hunters

Joule

We wanted to give Joule a little bit more burst back especially now that more of the cast has broader access to tankier itemization. This change should help her finish targets more often and lean into the dash reset on Knock we gave her in the previous patch.

Static Charge (PASSIVE)

Wukong

In a world without Isochrons and Thunderbolt, we felt it was appropriate to give Wu some of his spell up-time and damage. We’ve also wanted to make tap-dashing viable to spot-dodge key abilities and a meaningful tactical mobility tool.

Perch/Dragon Slam (RMB)

Cloud Somersault (SHIFT)

Tetra

Even with the added tankiness, it feels like Tetra has struggled to find a place in the SV combat sandbox. She felt healthier with a more generous mobility profile so we’re going to try reverting her LMB to how it was before and give her a little boost in her Shift. 

Quake Punch (LMB)

Rockslide (SHIFT)

Crysta

We’re glad Crysta has a smoother transition throughout a match of Breach but overshot on the amount of mobility we gave her towards the top end. As a result, we’re pulling her dash cooldown at later levels in a bit.

Double Dash (SHIFT)

Brall

As the TTK changes have shook out, we wanted to revisit Brall’s Passive. It feels appropriate to give him back some earned damage and mobility in extended fights so that he can finish targets and maneuver across the battlefield. 

Blazing Spirit (PASSIVE)

Oath

Oath has continued to dominate in high-level tourneys and play. While we like Oath’s position as a team anchor we feel like the overall output he’s getting from his Shield and Shield Bash have been pushed too far. We’re reining these in some as a result. 

Bright Shield (RMB)

Shield Bash (SHIFT)

Saros

Even as we have hit Saros’ defensive outputs, he still seems to the top pick in competitive play. We’re bringing his charged shots in so he’s a little less oppressive.

Sunfire Lance (RMB) 

QoL

Shop Settings

Memory Use Optimizations

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