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ALPHA 4.0 UPDATE

Tricking 0 · Community Announcements · December 16, 2025

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ALPHA 4.0 UPDATE

Hey everyone 👋 It’s been a while since the last major update, and I want to thank you for your patience. Over the past few months, I’ve been working on some really ambitious systems and features, and I major reworks on two maps. A lot of this has been tested on experimental branches with your help, and now it’s time to roll it all into a proper update.

🎬 Watch the December Update Trailer


▶ Watch on YouTube

This update focuses on 4 big pillars:

Let’s dive in.


Spot Builder – A New Level of Creativity

The Spot Builder has received a major upgrade, allowing you to create more natural, varied, and expressive maps.

New Custom Element Properties

This opens the door to much more unique-looking maps and removes the “samey” feel from repeated assets.

New Materials & Shaders

New Elements


New Feature: Rope Swing

A fun “side quest” that turned into a full feature.

This system was built from scratch, and the rope implementation should open the door to future rappel mechanics


Freefall Improvements

Freefall Stabilizer

This is a game-changer for control without removing player liberty of movement


Parkour & Locomotion Overhaul

The gap between tricking quality and locomotion has been shrinking fast.

New Parkour Jump System

Wall & Climbing Interactions

Movement Polish

Climbing is now performed with A (LT/RT are reserved for jumping).


Trick System Updates

New & Reworked Tricks

Better Transitions & Flow

The goal fully connect all the tricks even if the transitions are considered like bad transitions in tricking (like Reverse Pop, ex : landing both legs from a cork and then lift the right leg first to perform a second cork) and give possibilities to trick from more situations, running, jumping, etc


Maps & Visual Updates

Cenote Rework

Hooked Map Update


Thank You ❤️

I’ve spent years trying to build the best flipping game possible, and this update brings me much closer to that vision. The support since going paid Early Access has been incredibly motivating and helps funds the remaining development.

If you enjoy the game, sharing it with friends helps more than you might think. If you find bugs and glitches or you have suggestions on how to improve the game feel free to send your feedback on discord. And if you’re on PC, getting the game early will save you a few bucks before future price increases 😉

As always, thank you for being part of this journey.

Charles

Solo Dev, Tricking 0

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