Greetings Commander,
2025 is almost over, and we wanted to finish this year with a quick recap of all the amazing things that happened to us and talking about the future of Xenopurge!
Starting our Early Access
The game launched into Early Access on July 11th 2025, but before that, we had many playtests and our first demo! At that time in the demo, you could only play with one squad, the Sentinel Strike, and have only 3 marines maximum in your squad. For our Early Access launch, a new squad was added, the Huntsman Corps, as well as 20 commands.

In September, the third squad, the Synthetic Squad, made of androids, brought a new mechanic to the game regarding healing your unit members.
A month before release, we also work on accessibility support for colorblind users with alternative color schemes. New gear and new challenges brought novelty to Xenopurge, and we finalized the optimization at the end of October.

Release and all the support we received
Release day happened on November 22nd, with the four Squads you now know well. The game was playable in 11 languages and on Steam Deck! A huge part of the release of Xenopurge was also the work on the story campaign, with first-person cutscenes and events.
We’ve reached our 200 reviews milestone two weeks after the release, and a month later, we’ve got 92% of positive reviews on Steam. Thank you all again for your support before and after the launch of the game!

We’ve also been covered by the press, like Kotaku or PC Gamer, and amazing content creators like Frazzz, Splattercatgaming, Wanderbots or Raptor where we had so much fun watching them enjoy the stress of being the lead commander behind the screen.
Nominations and Awards
This journey was also marked by the amazing events we were invited to and the awards that celebrated our work. We were honored by these nominations.
Among our greatest achievements are the Most Innovative Game award at Indie X which we won, and the nomination at the DevGamm Awards, also in the best Innovation category.

We built Xenopurge with this main objective in mind, trying to bring a new type of gameplay and create mechanics that would surprise our players, not knowing if anyone might enjoy them. It was a risk we were willing to take because innovation in video games is what makes this whole industry alive, and these awards and nominations were to us an acknowledgement of this philosophy we cherish.
What’s next?
We're reading and taking notes of all your feedback and suggestions on the game. Our main project that we are currently working on is the addition of other languages for the game such as the Japanese and Korean.
Thank you for taking the time to read our 2025 retrospective, enjoy the end of the year and stay alert Commanders as the Xeno threat is always there!

