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Ecto is a different game now

Ecto · Community Announcements · December 15, 2025

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So basically, Ecto was trying to do too much

A few people might be disappointed in this, but the flower guns and robot combat of this game is gone.

The combat always felt like a bit of an afterthought for me (even though I spent hundreds of hours designing, programming and testing it). A couple weeks after the last update I felt incredibly burnt out and overwhelmed by the scale of what I would have to accomplish to finish this game. I had a long conversation with my friend and decided what I needed to do.

Scope Reduction

For the non-developers out there, scope is basically: what you aim to accomplish in the project. The scope was too large. It was not realistic for me to make this game a fun bhopping movement puzzle game AND a shooter with weapon upgrades and boss fights. It was just too ambitious.

So what's next?

From now on, the identity of Ecto is now all-in on movement, whimsical interactions and vibey worlds to explore. I finished an entire world in less than a month, including some new items to play around with. Expect more updates with new items and worlds to explore.

Changes

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