Full Endless Mode Rework
Patch 0.5.52 Change List
New abilities added:
- Arcane Orb – a new single-target dark attack
- Ignition – a new upgrade that allows enemies to ignite if there are enemies with a fire effect nearby
- Explosive Fire – an upgrade that triggers a fire burst dealing damage if an enemy dies while affected by fire
- Blood Ritual – an upgrade that drains health every second but grants a constant income in return
- Power – an upgrade that increases all outgoing damage
- Retribution Stones – when taking damage while Earth Shield is active, it can counterattack the attacker with a Stone Throw
- Earth Reflection – reflects all damage absorbed by earth back to the enemy
- Lucky Dice – increases the chance of all percentage-based abilities
- Accuracy – grants a chance to double any damage, can stack with Precise Strike

General balance changes:
- A random nearest enemy is now selected as the priority target. Enemy danger priority is still preserved.
- The total number of ability and upgrade slots on towers has been reduced
- Major balance changes have been applied to all previously existing abilities
- In Endless Mode, enemy stats no longer scale over time. All enemy stats are now static.
- Endless Mode waves have been fully reworked with new spawn timings
- For every 100 seconds survived in Endless Mode, you will receive 10 crystals
New enemies added to Endless Mode:
- Training Golem – a dangerous enemy with increased defense
- Buffalo – an empowered version of the Fire Biome Boss with a huge amount of health and powerful attacks
Interface changes:
- Purchases now display detailed ability and upgrade statistics
- Fixed overlapping UI elements
- Campaign replay is no longer required to obtain new abilities – they will be added automatically