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Original War - Update 3.0.15.360

Original War · Community Announcements · December 12, 2025

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Dear OW Community, Yet again, thanks to the continued passion and excellent work of the OW Support Team, we are pleased to announce a new update for Original War. Additionally, on behalf of the entire team here at Bohemia Interactive, we would like to wish you great Christmas holidays.

Check out the change below to learn about new additions and fixes:

3.0.15.360

Added: RemoveBase to SAIL

Bug Fix: Font Scale issue

Bug Fix: Place and Edit buttons on Unit List page in editor fixed

Bug Fix: Fixed rare crash with AI

Changed: DirectSound normalised to OpenAL range

3.0.15.359

Bug Fix: Infinite Loop Check would not resume properly in game

Bug Fix: RemoveMineXY could cause crash

3.0.15.358

Bug Fix: DENY_ENGINE and DENY_CHASSIS wrongly limited to 1 to 3 range

3.0.15.357

Added: DENY_CONTROL, DENY_CONTROL_HINT, DENY_ENGINE, DENY_ENGINE_HINT, DENY_CHASSIS, DENY_CHASSIS_HINT to vehicle weapons

Added: Check for Infinite SAIL Loops to prevent full lockups

Bug Fix: Certain dialog choices not changing language when language setting changed

Bug Fix: Fixed potential crash with editor debug screen when switching to editor

Bug Fix: Campaign map names in wrong language

3.0.14.356

Added: LFC_GET_UNITPANEL_ICONS so mods can set the icons on face panels

Added: SOPOROFIC_DEFENCE and NON_SOPOROFIC_DEFENCE to chassis

Added: VehicleContruction_ApeConsumed event to SAIL

Changed: Increased custom SAIL constant name length from 20 to 50

Changed: f_ok, f_placed and f_ready are now false if unit activity is act_unplaced or act_enter_factory

Bug Fix: OW can be closed while loading which left process running

3.0.14.355

Added: Extra settings for mods to customise the rotating logo

Added: Loading bar added at rotating logo stage

Added: RemoveMineXY and ActivateEon to SAIL

Changed: Packet statistics sent to all clients every 5 seconds

Bug Fix: Counter, BNames, CharNames, SiberAlask were not inheriting

Bug Fix: Crash when unit had order to place teleporter exit but the teleporter was destroyed

3.0.14.354

Added: SOLAR_POWER, OIL_POWER, SIBERITE_POWER, OIL_MINING, SIBERITE_MINING custom upgrade types

Changed: Dedi Manager will display error message if another instance is detected

Changed: FROMOW_MULTIROOM_TEAMERROR can now return custom error message from lua

Improved: Dedi Manager will terminate orphaned servers

Improved: OW will now force a redraw of the map every second

Bug Fix: Galleries with invalid internal filenames can now be loaded

3.0.14.353

Added: OW_XICH_GET_MULTI_SETTINGS to lua

Added: f_haspassangers, f_canhavepassangers and f_hasdriver to SAIL

Improved: Detection of OGL running in mods during rotating logo phase

Improved: Ability to load older Altar maps

3.0.13.352

Added: Compile SAIL options added to editors wizard

Fixed: Local Variable Parameters in SAIL

Fixed: AND OR logic in SAIL (Early exiting)

Fixed: AM06 Merciless

Improved: QoL in Editor

3.0.13.351

Added: Beginning of Passenger support

Added: nil to SAIL

Added: Warnings to editor when Area ID is invalid

Improved: Ability to load older saves

Improved: Japanese support

3.0.13.350

Improved: Japanese support

3.0.13.349

Improved: High DPI support

Improved: Japanese support

3.0.13.348

Added: ANIM_ENGINE_EX for modders

Changed: Increased max engines from 3 to 10

Changed: Increased max techs from 200 to 1000

Changed: Increased max mc units from 200 to 2000

Fixed: Objectives text is junk when loaded from save made using Japanese (fixed for new saves)

Fixed: Multiple range check errors

Improved: Error System better handles stack overflows

Improved: Increased Stack Size

3.0.13.345

Bug Fix: Fixed multiplayer pauses not allowing players to catch up if they are behind

Bug Fix: Unit Numbers not being hidden by fog of war

Bug Fix: Hovering units casting two shadows

Changed: Multiplayer Sync Pause will now wait until all players are caught up

Improved: Improved Console

3.0.13.344

Added: Console

Added: OW_GET_SIDE_BASES to lua

3.0.13.343

Added: Ability to receive unit health information in lua

Added: Custom Upgrades for modders

Added: GroundAnims animations now controllable

Added: OW_GET_UNIT_STRENGTH to lua

Added: Self Destruction Upgrade (51) for modders

Added: When pausing multiplayer matches player name now displayed in chat

BugFix: Fixed Portrait error when generating random Portraits

BugFix: Fixed sound not being heard when resolution is large and sound is at edge of screen

Changed: Can now compile all campaign, multiplayer and skirmish maps separately in editor

Removed: PayloadOverride from SelfDestruction weapon type

3.0.12.342

Added: UpgradeStartedKind event to SAIL

Bug Fix: Human skills using skirmish exp limits instead of campaign limits in singleplayer

Bug Fix: Crash when mines are placed (3.0.12.341 bug)

Bug Fix: Animated avatars not loading parts in multiplayer

Bug Fix: UpgradeStarted event having wrong starting kind

Bug Fix: Fixed freeze issue with multiple OW Clients and Steam Achievements

Changed: Error logs now state build date

3.0.12.341

Added: Added Recycle Cost to Recycle Vehicle tooltip (Issue #633)

Added: OW_GET_MAP_DESCRIPTION for modders

Added: OW_GET_SIDE_DAMAGE_DONE for modders

Added: mission_exp_limits_ex, mission_exp_skip_ex, mission_min_rewards_ex and mission_max_rewards_ex for modders to gameinit

Added: MinePlaced, MineDetonated to SAIL for modders

Bug Fix: Some INI settings loading from incorrect section

Changed: Increased max campaign missions for mods

3.0.12.339

Bug Fix: BNames, CharName and MultiDesc failed to read first item

3.0.12.338

Added: USEUPSCALE parameter for Borderless Fullscreen Window which causes upscale shader to be used

Added: ISWAREHOUSE for buildings which makes it use warehouse range

Added: ISEXTENSION for buildings which causes the game to treat it like an extension for factories

Added: ALLOWEDTODRIVE for humans which allows them to be drivers

Added: SAIL Constants: f_lab, value_undef, value_int, value_real, value_addr, value_string, value_list

Added: SAIL Functions: GetUnitVoice, SetInvulnrability, GetVariableType

Added: SAIL Variables: ShipmentPredictionWithoutBuilding, ShipmentDetectionWithoutBuilding, BioDetectionWithoutBuilding

Added: SAIL Variables: SiberiteDetectionWithoutBuilding, InvisibilityWithoutBuilding

Bug Fix: Borderless Fullscreen Window setting could not be disabled

Changed: Original War now controls screenshots rather than windows

Changed: Changed font for base names to Unicode font

Improved: Minimap Scaling

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