1. Optimized building collision and logic; movement and placement in build mode now offer smoother frame rate performance.
2. Pathfinding system: Customer departure logic has been improved for more distributed platform targeting, while retaining a degree of randomness.
3. Button trigger fix: Resolved issues where mouse jitter or input stickiness caused multiple unintended clicks.
4. Save consistency fix: Duplicate unique IDs in staff or building data caused by abnormal operations will now auto-correct during loading.
5. Staff skill cooldown timers have been corrected, eliminating previous timing errors (e.g., early activation by 5 mins).
6. Loading progress is now visually displayed during startup.
7. Adjusted some balancing values and replaced certain images.
8. Refactored scripts: asynchronous logic has been migrated from Coroutine to Task.