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"Dragon Road" Update Announcement 20251119

DragonRoad · Community Announcements · November 18, 2025

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These days, 'Dragon Road' participated in a two-week 'Ancient Costume Game Festival', and the author is dedicated to optimizing the game. As a treasure game based on infinite exploration in the open world, survival production foundation, construction and defense, and soul RPG battles, "Dragon Road" has been consistently updated and upgraded by the author. This time, the performance of "Dragon Road" has been slightly optimized. In response to the large open world map scene, a segmented construction and optimization mode has been adopted, which greatly improves the open world experience. The specific optimization content is as follows:

1. Optimize the task system. When receiving tasks and setting the current task, dynamically generate the latest current task's directional portal, and players can directly reach the task point through the portal;

2. Optimize the Land God Summoning module. When players swim in the water and press the C key, they will summon the Earth God. It has been optimized to only summon the Earth God on land, and the prompt in the water indicates that it cannot be summoned;

3. Optimize the swimming system, modify the game speed, press the left Shift key to swim quickly, and switch to normal swimming when turned on, similar to flash running;

4. Optimize remote attack system. Correct the archery accuracy of infantry, cavalry (including horses, unicorns, tyrannosaurs), and flying soldiers (Eastern dragons such as pterosaurs, small green dragons, small golden dragons, small white dragons, etc.) by right clicking on the aiming point and left clicking on the arrow. Female player characters have an accuracy of over 90% (male players also need to adjust it themselves);

5. Optimizing the fishing grounds in the East China Sea, the size of the mackerel is too small for players to easily detect and catch. The size of the fish has increased by 1.5 times, and the number of various aquatic plants and species has also increased;

6. Optimize the method of throwing stone spears and switching between rigid attacks. Right click to aim while left clicking for throwing mode, and non aiming mode without right clicking for normal attack mode. The same applies to mining stones. Clicking the left button while aiming with the right button will activate the mining action mode, while not pressing the right button will activate the normal attack mode in non aiming mode;

7. Optimize the rigid method of switching between walking and running, changing to holding down the left Shift and running frantically, or jogging when internal energy is insufficient, without using Shift walking mode. However, when the player's hunger, thirst, and fatigue values are low, it will automatically force them to switch to walking mode, that is, holding down Shift is ineffective and will not work;

8. Optimize the use of stone spears to only strike destructible jars such as pottery and porcelain jars, and now also support throwing destructible jars with stone spears that generate destructive attack power;

9. Optimize the performance of Donghai Novice Village by segmenting the large scene into small scene modes, dividing the Silver Beach scene into small scenes such as Iron Mine Cave, Crab Beast Valley, Dongyin Beach, and Xiyin Beach. Split the overall navigation of Donghai Dragon Palace into four small navigation blocks, pour in the model and navigation data in blocks, and enrich the content of the Crab Beast Valley scene;

10. Optimize the lighting and spatial three-dimensional cloud atmosphere of scenes such as Donghai Fishing Village and Xujiamen;

11. Resolve minor bugs reported by several players;

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