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WWAATD EA v0.86 Balancing Patch

We Who Are About To Die · Community Announcements · November 16, 2025

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AVE ASPIRANTS!

1 day 1 patch! The Anniversary Update was released yesterday and met with a lot of kind words and valid feedback - thank you!

On Difficulty

I've been rebalancing the game (trying to avoid resorting to dumbing down the AI) to match the added difficulty, this patch continues that.

First - I want WWAATD to be a challenging game, it's part of the DNA of the game - but it has to be hard in a fun way, and not feel 'just unfair', of course. The previous version had the AI very passive and static, so this is definitely an improvement, we just have to finetune it.

There's 3 pretty fundamentally different difficulty modes and a very detailed Sandbox Mode for you to tailor your experience as well. Everyone has different skill levels, time-in-the-game, preferences and so on, so I figure more options helps as we refine the "base game".

New Combat Changes

Balancing a physics based animation driven combat game with a complex damage model is a bit like defusing a bomb, and with a total AI rework, it's like we threw a live grenade into the mix. In many ways we are balancing from scratch so needing a patch (or a few) makes sense - bear with us and keep giving feedback as we finetune!

So tl;dr today I injected some coffee into my veins and got to work to bring you a first patch. Let me know your thoughts on how these changes feel so we can keep making the game better. Best place to do so is in the game's Discord, link at the bottom of thist post (and every post!)

Changelog - Balancing

Impactful

Subtle

Bugfixes

If you like what we're doing, please consider sharing this update and the game with your friends: we still rely on word of mouth more than anything.

As always,

We who are about to die salute you!

Jordy Lakiere

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