1.降低了妖族、魔族、蛮族、人族、神族的最大层数从1000层==>10层(主要防止后期的卡顿)
2.极大提高了妖族、魔族、蛮族、人族、神族的技能等级对其效果的加成
3.重做了'鲲族'
--受到敌人的任何伤害,可将该伤害值的(10+技能等级*0.1)%吞噬掉,转换为自身的生命值;每场战斗吞噬掉的伤害值阈值不超过自身最大生命值的(5+技能等级)%
--当吸收的伤害超出阈值,会移除吞噬效果,并使角色造成的所有伤害增加(10+技能等级*0.1)%
--吸收和增伤的百分比最大值为60%,阈值的最大值没有限制
4.其他忘记了
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