- New hairstyles at #17-20, and half grey hair at texture #12.
- New body flesh shapes for each gender.
- New kneepads and leg patterns (special overlays at #52-54 are designed to display a skirt OVER the material underneath).
- New elbow/wrist/glove patterns (wrist bands are now rendered BELOW elbow pads).
- Costumes only change in real-time if they are different.
- Yet more classic themes return at numbers 87-92.
- New "Random" camera angle regularly changes to a unique view.
- Improved camera logic stays the correct side of the train in the subway.
- On a controller, you can deliberately lash out behind you by holding the FOCUS command (shoulder button) while pressing Attack.
- Improved logic favours the most useful prop (i.e. eating!) in each hand and animates it properly.
- Objects automatically swap hands more often - especially if they are more useful in the other hand (such as shovel or chainsaw).
- Objects that smash in your hand are no longer treated as if they're still there!
- Improved accuracy on pick-up requests when rising off your knees.
- You can grapple slightly earlier when rising off your knees.
- Missing limbs cannot be used in crush attacks!
- Improved collection detection on strikes vs different heights.
- Undiscovered characters remain hidden in the "Hall Of Fame".
- You can sleep in any chair if you sit still long enough (in roaming mode).
- Eliminated team-mates in "War" matches do not cause your character to change (and when you are eliminated you get to control somebody else on a slight delay instead of instantly).
- The AI no longer stops fighting against unconscious wrestlers and still tries to end the match.
- Improved AI climbs the turnbuckles more successfully instead of standing in the corner.
