Optimizations
Unlocking Tile Types has been changed from a chance-based system to unlocking an entire type upon completing a specific difficulty level.
When selecting Tile Types, you can now choose fewer than 4 types initially and add more later.
Using the Dice Handle now grants Batteries (Lands +1 for every 3 different board tiles of the same type) to increase the number of lands.
Balance Adjustments
Spring opponent's HP recovery per turn increased from 5% to 10% of Max HP.
Fall opponent's ATK increase per spin in the current turn changed from +1 to +2.
Blue Lightbulb's effect reverted from placing 1 high-rarity tile back to placing 2 high-rarity tiles.
Blue Lightbulb's Coin gain increased from +4 to +6.
In the All-map Challenge, all seasonal effects (Spring, Summer, Fall, Winter) will now persist for the entire challenge.
Unicorn no longer increases ATK, but now increases Shield effect instead.
Bug Fixes
Fixed an issue where viewing a tile's details in the Gallery was not working correctly after selecting it on the board.
Fixed a bug that caused the game to crash when attempting to view a selected Tile Type's locked Legendary cards.