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Improvements to build system and declumped hud markers

Trappist · Community Announcements · October 31, 2025

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You might have seen the news about the security exploit in games built with Unity. Both Steam and Windows have measures in place to ward off most of the danger, but each Unity game should be patched, including Trappist.

The markers for colonies and cargo ships at the edge of the screen used to clump together in the corners. Now they are better spread out which makes it easier to click on the right marker.

Some recent feedback pointed out issues in building placement. This update addresses a bunch of these and I expect the building placement to feel much better now:



In most city builders, the building placeholder will always be directly under the cursor. In Trappist, the placeholder collides against other buildings, which feels slightly more "physical" and "realistic" to me. Did you know that you can push cargo ships with the building placeholder?

I've also fixed the quality of the building outlines and removed a small stutter when the outline first appears for a building type. And there are a number of other minor performance improvements to smooth out the performance.

The demo receives the same updates as the main game build. Check out the fixes and enjoy!

The changelog for v1.0.15:
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