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Update 1.6

SinaRun · Community Announcements · October 27, 2025

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After... a long time… SinaRun is back with an update! This will be the final major update, marking the end of SinaRun’s development, and leaving it in a state I’m finally happy with. I started working on this game when I was a young teenager, a kid really, and despite the fact that I definitely have not been working on it consistently, it's been a huge part of my life. I've learned a lot about game development, programming, and myself through this project. I'm ashamed of the state it was left in. A lot of it was due to a lack of motivation, perfectionism, the last 10%... and in more recent years, a lack of time (I'm an adult now, believe it or not). I can't say I've completely overcome these issues, but I've learned to make the necessary compromises to get things done.

Funnily enough, today is the 10 years anniversary of SinaRun's Steam release, ha. To celebrate this update, the game is currently 25% off for the coming week, after then (assuming there's no glaring bugs), the game will be leaving Early Access and this will be that.

I'm extremely grateful for all the support I've received from the community over the years, and I hope you enjoy this update!

For players on other platforms: There's still some work needed to get the DRM Free version fully working, so the update will be delayed for those platforms. When the game exit Early Access, it should all be updated as expected.

General

Levels

New Tutorial

The tutorial has been redone from scratch to better prepare and teach players how to play the game. A common complaint was that the previous tutorial was a bit demeaning towards both the player and the game itself, so I tried to make it more fun and engaging.

It is now a short level that introduces the player to the basic mechanics of the game, while also being a fun and pretty level to play through. It now has its own leaderboard, and after being completed once, it can be played as a normal level in the Standard category.

New Level: Coffee Swirl

A happy-looking level with a lot of different paths to take, should be pretty fun to go through! This level is part of the Standard category.

Blast Tendency

Wanderer Hideout

Wanderer Hideout has been reworked to be more visually appealing and to have a better flow.

Since overall best times are lower than the current best times (by around 700-800ms), leaderboards won't be reset

Community Interest

Elastic Light

Spiritual Era

Slick Talk

Golden Opportunity

Inner Synergy

Legacy Maps

Red Things

Light City

White Things

Bugs Fixes

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