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Mage Class, 2 New Maps & More

Project Sparrow · Community Announcements · October 21, 2025

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Hey guys!

Sorry it's taken a while to get this one out. This patch introduces the first class addition to the game. I've been wanting to do this since forever and it's finally here! Please bear in mind this is just the first iteration, there will still be many changes going forward. I've now got the systems in place to make new classes, weapons and abilities, so you can expect more classes coming out soon. Expect classes such as Warrior, Rogue & Priest first!

Important note on matchmaking:


Starting off the patch with a bit of bad news. Our third party matchmaking provider is no longer running. This means matchmaking has and will remain unusable until we re-do how it all works. This will take a while but will come back again soon. Sorry for the inconvenience in the meantime. Custom games, training range and the tutorial all work as normal. If you're looking for people to play with, everyone is welcome in our discord!

New Mage Class Preview:


Please note, this is just the first iteration, I will be expanding on the class to make it feel more unique in upcoming patches, along with adding new abilities for the different ability/ultimate slots.
https://www.youtube.com/watch?v=BeF5HkFhFC0

Combat & Abilities:

Movement:


New Maps: Gladiator Isle & Sanctum (S)


The goal with Sanctum (S) was to make it more of a duel map rather than be big enough for 2v2 and 3v3 as well. I'll be doing more duel maps in future patches!



Main Menu:




General Gameplay Changes




Class Changes




Server Locations:


Two new server locations have been added this patch, Dubai and Johannesburg.

Custom Games:


We've added a new server browser to view active game lobbies. Some extra information and fixed some syncing issues between party data in the lobby.

Training Range:


The training range has been adjusted and polished up a bit. Making it easier to test abilities and practice against bots. You can now press ALT to open up the hero tools to remove cooldowns. Expect more to be added into the hero tools soon, if you have any ideas let me know!

UI/UX




New Dynamic Entities:


I've added a new dynamic entity to the game, currently this is just a gate on the Gladiator Isle map. There are 2 triggers on the map which control different gates that open & close. Expect other dynamic entities to be added, such as different types of traps and other gates in the future. Maps will have unique dynamic entities.

These also have cool uses for abilities. The mage's blink ability is currently the only ability that can go through the gates.

Misc:




Bug Fixes:




Known Major Issues:


- Audio volume becoming low sometimes when transitioning to a new level
- Sometimes getting small lag / player rubberbanding when firing projectiles
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