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Just wanted to share an update, I’ve been practicing developing small games!

Where Dragon Spirits 龙魂在哪里 · Community Announcements · October 15, 2025

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[p align="start"]I originally used RPG Maker for game development but later switched to Unity, which offers more comprehensive features.

[p align="start"] However, this also meant a steep learning curve. I initially assumed the engine would come with built-in systems like databases and save/load functions, but it turns out I had to implement them myself!

[p align="start"] While working on Dragon Spirits, I realized it’s better to start with smaller-scale projects to minimize risks and avoid messy code.

[p align="start"] Lately, I’ve been collaborating with an artist to develop small to medium-sized games with development cycles as short as a month or even a week, all to get more familiar with the engine.

[p align="start"]Parody-style simulation game:

[dynamiclink href="https://store.steampowered.com/app/3330100/Plump_Dumb_Frog_Pond/"]Through this game, I got familiar with controller support and physics systems, though I’m still improving my data management skills.

[p align="start"]Desktop pet:

[dynamiclink href="https://store.steampowered.com/app/3963950/Your_Cock/"]A fun little desktop pet project I made to practice Spine animation transitions.

[p align="start"]If you like them, I’d really appreciate it if you could wishlist them. Thanks a lot!

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