Read the original on Steam ↗[p align="start"]I originally used RPG Maker for game development but later switched to Unity, which offers more comprehensive features.[p align="start"]
However, this also meant a steep learning curve. I initially assumed the engine would come with built-in systems like databases and save/load functions, but it turns out I had to implement them myself![p align="start"]
While working on Dragon Spirits, I realized it’s better to start with smaller-scale projects to minimize risks and avoid messy code.[p align="start"]
Lately, I’ve been collaborating with an artist to develop small to medium-sized games with development cycles as short as a month or even a week, all to get more familiar with the engine.[p align="start"]Parody-style simulation game:
[dynamiclink href="https://store.steampowered.com/app/3330100/Plump_Dumb_Frog_Pond/"]Through this game, I got familiar with controller support and physics systems, though I’m still improving my data management skills.
[p align="start"]Desktop pet:
[dynamiclink href="https://store.steampowered.com/app/3963950/Your_Cock/"]A fun little desktop pet project I made to practice Spine animation transitions.